Initial commit
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"LightmappedGeneric"
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{
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// Original shader: BaseTimesLightmapSelfIllum
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"$basetexture" "hl2_leak/Glass/glasswindow015b"
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"$selfillum" 1
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"$surfaceprop" "glass"
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"%keywords" "c17industrial,wasteland"
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}
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow015b.vtf
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow015b.vtf
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"LightmappedGeneric"
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{
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"$basetexture" "hl2_leak/glass/glasswindow036a"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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"$translucent" 1
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}
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow036a.vtf
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow036a.vtf
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow066a.vtf
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addons/map_content/materials/hl2_leak/glass/glasswindow066a.vtf
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"LightmappedGeneric"
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{
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// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
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"$basetexture" "hl2_leak/Glass/glasswindow066a"
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"$envmap" "env_cubemap"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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"$envmapmask" "hl2_leak/glass/glasswindow066a_mask"
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}
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"LightmappedGeneric"
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{
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// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
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"$basetexture" "hl2_leak/Glass/glasswindow066f"
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"$envmap" "env_cubemap"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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"$envmapmask" "hl2_leak/glass/glasswindow066f_mask"
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"$translucent" 1
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}
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow066f.vtf
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow066f.vtf
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@@ -0,0 +1,9 @@
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"LightmappedGeneric"
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{
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// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
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"$basetexture" "hl2_leak/Glass/glasswindow066f"
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"$envmap" "env_cubemap"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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"$envmapmask" "hl2_leak/glass/glasswindow066f_mask"
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}
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@@ -0,0 +1,9 @@
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"LightmappedGeneric"
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{
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"$basetexture" "hl2_leak/Glass/glasswindow066g"
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"$envmap" "env_cubemap"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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"$envmapmask" "hl2_leak/glass/glasswindow066g_mask"
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"$translucent" 1
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}
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow066g.vtf
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow066g.vtf
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@@ -0,0 +1,8 @@
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"LightmappedGeneric"
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{
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"$basetexture" "hl2_leak/Glass/glasswindow066g"
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"$envmap" "env_cubemap"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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"$envmapmask" "hl2_leak/glass/glasswindow066g_mask"
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}
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@@ -0,0 +1,10 @@
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"LightmappedGeneric"
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{
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// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
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"$basetexture" "hl2_leak/glass/glasswindow067a"
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"$envmap" "env_cubemap"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown,c17trainstation"
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"$envmapmask" "hl2_leak/glass/glasswindow067a_mask"
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"$translucent" 1
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}
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow067a.vtf
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BIN
addons/map_content/materials/hl2_leak/glass/glasswindow067a.vtf
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