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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\arch_stone03_new_color"
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"$surfaceprop" "brick"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "[ 6 6 ]"
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"$detailblendfactor" ".4"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\claypot03"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\claypot_plants01"
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"$alphatest" "1"
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"$nocull" "1"
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"$model" "1"
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"$DISABLECSMLOOKUP" "1"
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}
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"VertexLitGeneric"
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{
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$baseTexture "models\props\de_inferno\hr_i\curtains_pulled\curtains_pulled.vtf"
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"$detail" "detail\dt_fabric2"
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"$detailscale" "[24 24]"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "metal/hr_metal/inferno/metal_a"
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"$surfaceprop" "metal"
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"$envmap" "env_cubemap"
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"$envmaptint" "[.35 .35 .35]"
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "models\props\de_inferno\hr_i\cypress_a\bark_a.vtf"
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "models\props\de_inferno\hr_i\cypress_a\bark_a.vtf"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\hr_i\cypress_a\cypress_a"
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$AlphaTest 1
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$AlphaTestReference ".35"
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$nocull 1
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$model 1
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"$envmap" "env_cubemap"
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"$envmapfresnel" "1"
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"$envmaptint" "[.3 .3 .3]"
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$envmapmask "models\props\de_inferno\hr_i\cypress_a\cypress_a_env"
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$FlashlightNoLambert 1
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// "//$nolod" 1
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// "//$envmap" "env_cubemap"
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// "//$envmapmask" "models\props\de_nuke\car_nuke_ref"
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//"$model" "1"
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//"$surfaceprop" "chainlink"
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//$vertexfog 1
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "300" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".02" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "500" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed ".4" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "3" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "1" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "2" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "3" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "200.0" // wind speed at which high wind multiplier begins to have effect
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$treeSwaySpeedLerpEnd "600.0" // wind speed at which high wind multiplier is fully on
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"$DISABLECSMLOOKUP" "1"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\hr_i\inferno_broom\inferno_broom_color"
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// "$envmapmask" "models\props\de_inferno\hr_i\inferno_phone_pole\inferno_phone_pole_mask"
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// "$envmap" "environment maps\metal_generic_004"
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// "$envmap" "env_cubemap"
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// "$envmap" "models\props\de_nuke\hr_nuke\metal_railing_001\metal_railing_cube"
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// "$envmaplightscale" "1"
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// "$envmaplightscaleminmax" "[0 2]"
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"$envmapcontrast" "0.30"
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"$surfaceprop" "wood"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\hr_i\inferno_chair\inferno_chair_color"
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"$envmapmask" "models\props\de_inferno\hr_i\inferno_chair\inferno_chair_mask"
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// "$envmap" "environment maps\metal_generic_004"
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// "$envmap" "env_cubemap"
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"$envmap" "env_cubemap"
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"$envmapcontrast" "0.9"
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"$envmapsaturation" "0"
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"$blendtintbybasealpha" "1"
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"$envmaplightscale" "1"
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"$envmaplightscaleminmax" "[0 1]"
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"$surfaceprop" "wood"
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"$color2" "{218 99 82}"
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}
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VertexLitGeneric
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{
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$baseTexture "models\props\de_inferno\hr_i\inferno_intercom\inferno_intercom_color"
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$bumpmap "models\props\de_inferno\hr_i\inferno_intercom\inferno_intercom_normal"
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"$normalmapalphaenvmapmask" 1
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"$phong" "1"
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"$phongBoost" "1"
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"$phongExponent" "130"
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"$phongfresnelranges" "[0.8 0.8 1]"
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"$envmap" "env_cubemap"
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"$envmaplightscale" "1"
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"$envmaplightscaleminmax" "[0 1]"
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"$envmapcontrast" "0.50"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\hr_i\inferno_paintings\inferno_painting_color"
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"$envmapmask" "models\props\de_inferno\hr_i\inferno_paintings\inferno_painting_mask"
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// "$envmap" "environment maps\metal_generic_004"
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// "$envmap" "env_cubemap"
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"$envmap" "env_cubemap"
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"$envmapcontrast" "0.9"
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"$envmapsaturation" "0"
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"$envmaplightscale" "1"
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"$envmaplightscaleminmax" "[0 1]"
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"$surfaceprop" "metal"
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}
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"VertexlitGeneric"
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{
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"$basetexture" "models\props\de_inferno\hr_i\large_gate_a\large_gate_02_color"
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"$envmapmask" "models\props\de_inferno\hr_i\large_gate_a\large_gate_02_mask"
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// "$envmap" "environment maps\metal_generic_003"
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// "$envmap" "env_cubemap"
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"$envmap" "env_cubemap"
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"$envmapcontrast" "0.9"
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"$envmapsaturation" "0"
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$AlphaTest 1
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$AlphaTestReference ".5"
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// "$allowalphatocoverage" "1"
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"$detail" "models\props\de_nuke\hr_nuke\metal_crate_001\metal_crate_001_detail"
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"$detailscale" "[3 3]"
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"$detailblendfactor" "1"
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"$envmaplightscale" "1"
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"$envmaplightscaleminmax" "[0 1.5]"
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "models\props\de_inferno\hr_i\book_shelf_a\book_shelf_a.vtf"
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"$basetexturetransform" "center .5 .5 scale 2 2 rotate 90 translate 0 0"
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"$surfaceprop" "wood"
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"$detail" "models\props\de_inferno\hr_i\table_a\table_a_ao.vtf"
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"$detailscale" "[1 1]"
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"$detailblendfactor" "1"
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"$detailblendmode" 0
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"$envmap" "env_cubemap"
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"$envmapfresnel" "1"
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"$envmaptint" "[.3 .3 .3]"
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"$basealphaenvmapmask" "1"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\infarchc_new_color"
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"$surfaceprop" "brick"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "[ 6 6 ]"
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"$detailblendfactor" "0.3"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\inferno_church_entrance_color"
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"$bumpmap" "models\props\de_inferno\inferno_church_entrance_normal"
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"$phongexponent" 20
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"$phongalbedotint" "1"
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"$phongtint" "[.1 .15 .1]"
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"$phongdisablehalflambert" "1"
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"$phong" "1"
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"$phongboost" "25"
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"$phongfresnelranges" "[.8 0.5 1]"
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"$normalmapalphaenvmapmask" "1"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "[ 6 6 ]"
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"$detailblendfactor" "0.5"
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"$envmap" "env_cubemap"
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"$envmapfresnel" "1"
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//"$baseAlphaEnvMapMaskMinMaxExp" "[1 1 3]"
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"$envmaptint" "[.3 .3 .3]"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\inferno_fence_01_color"
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"$envmap" "env_cubemap"
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"$envmapmask" "models\props\de_inferno\inferno_fence_01_ref"
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"$envmapcontrast" "1.01"
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"$surfaceprop" "brick"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "[ 6 6 ]"
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"$detailblendfactor" "0.3"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\logpile_new_color"
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// "$bumpmap" "models\props\de_inferno\logpile_new_normal"
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// "$phongexponent" 20
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// "$phongalbedotint" "1"
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// "$phongtint" "[.1 .15 .1]"
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// "$phongdisablehalflambert" "1"
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// "$phong" "1"
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// "$phongboost" "25"
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// "$phongfresnelranges" "[.8 0.5 1]"
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// "$normalmapalphaenvmapmask" "1"
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// "$detail" "detail\noise_detail_01"
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// "$detailscale" "[ 6 6 ]"
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// "$detailblendfactor" "0.5"
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// "$envmap" "env_cubemap"
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// "$envmapfresnel" "1"
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// //"$baseAlphaEnvMapMaskMinMaxExp" "[1 1 3]"
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// "$envmaptint" "[.3 .3 .3]"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\picture1"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\picture1_backing"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\props\de_inferno\picture3"
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}
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"VertexlitGeneric"
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{
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"$basetexture" "models/props/de_inferno/plant_foliage"
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"$alphatest" 1
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"$nocull" 1
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"$DISABLECSMLOOKUP" "1"
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}
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"VertexlitGeneric"
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{
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"$basetexture" "models/props/de_inferno/plant_potdirt"
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}
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