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VertexLitGeneric
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{
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$basetexture "models/props_breakable/hotel_glass002"
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$envmap env_cubemap
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$surfaceprop glass
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$envmapcontrast 1
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$envmapsaturation 1
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$envmaptint "[1 1 1]"
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$translucent 1
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$phong 1
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$phongexponent 25
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$phongfresnelranges "[.1 1 3]"
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$phongboost 2
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}
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