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VertexLitGeneric
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{
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$baseTexture "models\Props_Doors/Door_rotate_112"
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$bumpmap "effects/flat_normal"
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$halflambert 1
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$phong 1
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$phongboost ".5"
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$phongexponent 20
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$BASEMAPLUMINANCEPHONGMASK 1
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$phongfresnelranges "[15 15 15]"
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}
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VertexLitGeneric
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{
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$baseTexture "models\props_Doors/Door_rotate_112_glass"
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$surfaceprop glass
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$translucent 1
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$envmap env_cubemap
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}
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