Initial commit
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall001c"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall001d"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,12 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall008c"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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"$bumpmap" "hl2_leak/brick/brickwall008c_normal"
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"$envmap" "env_cubemap"
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"$normalmapalphaenvmapmask" 1
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"$envmapcontrast" 1
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"$envmapsaturation" 1
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"$envmaptint" "[ .5 .5 .5]"
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}
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@@ -0,0 +1,12 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall010b"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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"$bumpmap" "hl2_leak/brick/brickwall010b_normal"
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"$envmap" "env_cubemap"
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"$normalmapalphaenvmapmask" 1
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"$envmapcontrast" 1
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"$envmapsaturation" 1
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"$envmaptint" "[ .5 .5 .5]"
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}
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@@ -0,0 +1,7 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall010f"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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"$bumpmap" "hl2_leak/brick/brickwall010f_normal"
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}
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@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall010g"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,7 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/Brick/brickwall012b"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall013g"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall016g"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Brick/brickwall025a"
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"$surfaceprop" "brick"
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"%keywords" "c17industrial"
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}
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@@ -0,0 +1,7 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/Brick/brickwall040b"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown,wasteland"
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}
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@@ -0,0 +1,15 @@
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"VertexLitGeneric"
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{
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"$basetexture" "Brick/brickwall048i"
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"$surfaceprop" "brick"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "7.740"
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"$detailblendfactor" .8
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"$detailblendmode" 0
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"%keywords" "wasteland"
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"$bumpmap" "Brick/brickwall048i_normal"
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"$parallaxmap" "Brick/brickwall048i_height"
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"$parallaxmapscale" ".005"
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}
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@@ -0,0 +1,7 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/Brick/brickwall053c"
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"$surfaceprop" "brick"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,11 @@
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"VertexLitGeneric"
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{
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"$basetexture" "concrete\concretefloor034a"
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"$surfaceprop" "concrete"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "7.345"
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"$detailblendfactor" .6
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"$detailblendmode" 0
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,12 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "Concrete/concretewall036a"
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"$surfaceprop" "concrete"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "7.345"
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"$detailblendfactor" .6
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"$detailblendmode" 0
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"%keywords" "c17sewers"
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}
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@@ -0,0 +1,6 @@
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"Unlitgeneric"
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{
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//"$basetexture" "concrete\concretefloor034a"
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$envmap "env_cubemap"
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$nocull 1
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}
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@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "hl2_leak/Glass/glassblock001a"
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"$surfaceprop" "glass"
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"%keywords" "combine"
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}
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@@ -0,0 +1,8 @@
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"VertexLitGeneric"
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{
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"$translucent" 1
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$envmap env_cubemap
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"$basetexture" "Glass/glasswindow005c"
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"$surfaceprop" "glass"
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"%keywords" "c17industrial"
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}
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@@ -0,0 +1,7 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "models/props_overpass/glasswindow021a"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,7 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/glass/glasswindow021b"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,7 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/glass/glasswindow021c"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,7 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/glass/glasswindow021d"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,7 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/glass/glasswindow021e"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,7 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/glass/glasswindow021f"
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,8 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmapSelfIllum
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"$basetexture" "hl2_leak/glass/glasswindow021g"
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"$selfillum" 1
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"$surfaceprop" "glass"
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"%keywords" "c17downtown"
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}
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@@ -0,0 +1,10 @@
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"VertexlitGeneric"
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{
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"$basetexture" "Props/metalduct003a"
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$bumpmap "models/props_breakable/flatnormal"
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"$surfaceprop" "metalvent"
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$phong 1
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$phongexponent 25
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$phongfresnelranges "[.1 1 3]"
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$phongboost .7
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}
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@@ -0,0 +1,10 @@
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"VertexLitGeneric"
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{
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"$AlphaTest" "1"
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"$AlphaTestReference" "0.5"
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"$basetexture" "Metal/metalgate001a"
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"%compilepassbullets" 1
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"$surfaceprop" "metal"
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"%keywords" "c17downtown,c17industrial,wasteland"
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}
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@@ -0,0 +1,8 @@
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"VertexLitGeneric"
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{
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"$basetexture" "Metal/metalgrate011a"
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"%compilepassbullets" 1
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"$surfaceprop" "metalgrate"
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"%keywords" "c17industrial,kraken"
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"$alphatest" 1
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}
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@@ -0,0 +1,9 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmapAlphaBlend
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"$translucent" 1
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"$basetexture" "hl2_leak/Metal/metalrail003a"
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"%compilepassbullets" 1
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"$surfaceprop" "metal"
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"%keywords" "c17downtown,c17industrial,wasteland"
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}
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@@ -0,0 +1,7 @@
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "Metal/metaltruss016a"
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"$surfaceprop" "metal"
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"%keywords" "c17industrial,wasteland"
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}
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@@ -0,0 +1,17 @@
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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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$bumpmap "models/props_breakable/flatnormal"
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"$basetexture" "Metal/metalvent001a"
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"$surfaceprop" "metal"
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"$detail" "detail\metal_detail_01"
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"$detailscale" "4.283"
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"$detailblendfactor" .65
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"$detailblendmode" "0"
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$phong 1
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$phongexponent 25
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$phongfresnelranges "[.1 1 3]"
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$phongboost 2
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"%keywords" "c17industrial"
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}
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@@ -0,0 +1,6 @@
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VertexLitGeneric
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{
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"$basetexture" "metal\prodibeama"
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"$surfaceprop" "metal"
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}
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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "hl2_leak/stone/stonewall035a"
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"$surfaceprop" "concrete"
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"%keywords" "c17downtown,wasteland"
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}
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@@ -0,0 +1,6 @@
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VertexLitGeneric
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{
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"$basetexture" "de_train\train_cement_step_03"
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"$surfaceprop" "concrete"
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}
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@@ -0,0 +1,6 @@
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VertexLitGeneric
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{
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"$basetexture" "de_train\train_cement_step_04"
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"$surfaceprop" "concrete"
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}
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@@ -0,0 +1,9 @@
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"VertexlitGeneric"
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{
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"$basetexture" "Wood/woodfloor005a"
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"$surfaceprop" "wood"
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"%keywords" "c17skyscraper"
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"$bumpmap" "Wood/woodfloor005a_normal"
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"$parallaxmap" "Wood/woodfloor005a_height"
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"$parallaxmapscale" ".02"
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}
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// envmaptint_fix
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"VertexLitGeneric"
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{
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"$basetexture" "Wood/woodfloor008a"
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"$surfaceprop" "wood"
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"$bumpmap" "Wood/woodfloor008a_normal"
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"VertexLitGeneric_DX9"
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{
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"$normalmapalphaenvmapmask" 1
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"$envmap" "env_cubemap"
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"$envmapcontrast" 1
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"$envmapsaturation" 1
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"$envmaptint" "[ .56 .56 .56 ]"
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}
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}
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