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"VertexLitGeneric"
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{
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// Original shader: BaseTimesLightmapAlphaBlend
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"$translucent" 1
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"$basetexture" "hl2_leak/Metal/metalrail003a"
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"%compilepassbullets" 1
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"$surfaceprop" "metal"
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"%keywords" "c17downtown,c17industrial,wasteland"
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}
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