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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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$bumpmap "models/props_breakable/flatnormal"
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"$basetexture" "Metal/metalvent001a"
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"$surfaceprop" "metal"
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"$detail" "detail\metal_detail_01"
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"$detailscale" "4.283"
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"$detailblendfactor" .65
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"$detailblendmode" "0"
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$phong 1
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$phongexponent 25
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$phongfresnelranges "[.1 1 3]"
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$phongboost 2
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"%keywords" "c17industrial"
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}
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