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VertexLitGeneric
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{
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$baseTexture "models\props_street/Awning_checkpoint"
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$envmap env_cubemap
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$envmapmask "models\props_street\Awning_checkpoint_ref"
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$envmaptint "[1 1 1]"
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vertexlitgeneric_HDR_dx9
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{
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$envmaptint "[1 1 1]"
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}
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}
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VertexLitGeneric
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{
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$baseTexture "models\props_street/sign_HollyStApt"
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$selfillum 0
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}
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