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"VertexLitGeneric"
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{
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// Original shader: VertexLitTexture
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"$basetexture" "Models/props_wasteland/prison_objects001a"
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"$surfaceprop" "metal"
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"$envmap" "env_cubemap"
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"$basealphaenvmapmask" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitTexture
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"$basetexture" "Models/props_wasteland/prison_objects004a"
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"$envmap" "env_cubemap"
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"$envmapmask" "Models/props_wasteland/prison_objects004_mask"
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"$surfaceprop" "metal"
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"vertexlitgeneric_HDR_dx9"
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{
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"$envmaptint" "[.25 .25 .25]"
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}
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"vertexlitgeneric_DX9"
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{
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"$envmaptint" "[.25 .25 .25]"
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}
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}
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VertexLitGeneric
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{
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$basetexture "Models/props_wasteland/prison_switchbox01"
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$surfaceprop default
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}
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