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VertexLitGeneric
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{
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$baseTexture "models\props_windows/window_uban_apt_glass"
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$translucent 1
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$envmap env_cubemap
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$envmaptint "[1 1 1]"
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$envmapcontrast ".3"
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$envmapsaturation ".7"
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}
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VertexLitGeneric
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{
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$baseTexture "models\props_windows/windows_urban01"
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}
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