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"VertexlitGeneric"
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{
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// Original shader: BaseTimesLightmap
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"$basetexture" "Brick/brickwall040b"
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"$surfaceprop" "brick"
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"$detail" "detail\noise_detail_01"
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"$detailscale" "7.740"
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"$detailblendfactor" .8
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"$detailblendmode" 0
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"%keywords" "c17downtown,wasteland"
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}
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