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"VertexlitGeneric"
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{
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"$basetexture" "models/propsdowntown/discoball"
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"$bumpmap" "models/propsdowntown/discoball_nrm"
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"$envmap" "env_cubemap"
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//"$envmap" "models/shared/painted_silver"
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"$normalmapalphaenvmapmask" 1
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"$envmapfresnel" 1
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"$envmaptint" "[2 2 2]"
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"$phong" 1
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"$phongfresnelranges" "[.2 .5 1]"
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"$phongboost" 5
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"$phongexponent" 50
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"$surfaceprop" "Metal"
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}
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