Initial commit
This commit is contained in:
43
addons/qwb/lua/weapons/qwb_awp.lua
Normal file
43
addons/qwb/lua/weapons/qwb_awp.lua
Normal file
@@ -0,0 +1,43 @@
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AddCSLuaFile()
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SWEP.Base = 'weapon_base_qwb'
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SWEP.WorldModel = 'models/weapons/w_snip_awp.mdl'
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SWEP.PrintName = 'AWP'
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SWEP.Category = 'qurs\' weapons base'
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SWEP.Spawnable = true
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SWEP.AdminOnly = false
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SWEP.IronsightOffset = Vector(-3.1, -0.8, 6.7)
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SWEP.IronsightAngle = Angle(-5, -2, 0)
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SWEP.Primary.Sound = 'Weapon_AWP.Single'
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SWEP.Primary.Damage = 85
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Spread = 0.005
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SWEP.Primary.Delay = 1
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SWEP.Primary.ClipSize = 8
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = '357'
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SWEP.Recoil = 8
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SWEP.HorizontalRecoil = 8
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SWEP.HipFireRecoil = 5
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SWEP.HoldType = 'ar2'
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SWEP.ScopeOffset = Vector(-36.9, 3.47, -0.955)
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SWEP.ScopeSize = {184, 186}
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SWEP.ScopeMat = Material('materials/qwb/scope/awp.png')
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SWEP.ScopeFOV = 10
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SWEP.ShellType = '762Nato'
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SWEP.ShellOffset = Vector(-33, 1, -0.5)
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SWEP.ShellVelocity = 75
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SWEP.AimSound = Sound('weapons/ammopickup.wav')
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36
addons/qwb/lua/weapons/qwb_glock18.lua
Normal file
36
addons/qwb/lua/weapons/qwb_glock18.lua
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@@ -0,0 +1,36 @@
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AddCSLuaFile()
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SWEP.Base = 'weapon_base_qwb'
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SWEP.WorldModel = 'models/weapons/w_pist_glock18.mdl'
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SWEP.PrintName = 'Glock-18'
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SWEP.Category = 'qurs\' weapons base'
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SWEP.Spawnable = true
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SWEP.AdminOnly = false
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SWEP.IronsightOffset = Vector(-10, -1.2, 3.95)
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SWEP.IronsightAngle = Angle(0, 2, 0)
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SWEP.Primary.Sound = 'Weapon_Glock.Single'
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SWEP.Primary.Damage = 20
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Spread = 0.01
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SWEP.Primary.Delay = 0.12
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SWEP.Primary.ClipSize = 12
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = 'Pistol'
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SWEP.Recoil = 5.5
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SWEP.HorizontalRecoil = 10
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SWEP.HoldType = 'revolver'
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SWEP.ShellType = '9mm'
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SWEP.ShellOffset = Vector(-5, 1, -0.5)
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SWEP.ShellVelocity = -50
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SWEP.AimSound = Sound('weapons/ammopickup.wav')
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41
addons/qwb/lua/weapons/qwb_m3super.lua
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41
addons/qwb/lua/weapons/qwb_m3super.lua
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@@ -0,0 +1,41 @@
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AddCSLuaFile()
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SWEP.Base = 'weapon_base_qwb'
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SWEP.WorldModel = 'models/weapons/w_shot_m3super90.mdl'
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SWEP.PrintName = 'M3 Super'
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SWEP.Category = 'qurs\' weapons base'
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SWEP.Spawnable = true
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SWEP.AdminOnly = false
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SWEP.IronsightOffset = Vector(-2.5, -0.95, 4.7)
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SWEP.IronsightAngle = Angle(-5, -2, 0)
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SWEP.IronsightZNear = 1
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SWEP.Primary.Sound = 'Weapon_M3.Single'
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SWEP.Primary.Damage = 6
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SWEP.Primary.NumShots = 8
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SWEP.Primary.Spread = 0.1
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SWEP.Primary.Delay = 1
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SWEP.Primary.ClipSize = 6
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = 'Buckshot'
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SWEP.Recoil = 15
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SWEP.HorizontalRecoil = 25
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SWEP.HipFireRecoil = 10
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SWEP.HoldType = 'ar2'
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SWEP.ShellType = '12Gauge'
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SWEP.ShellOffset = Vector(-20, 1, -1.5)
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SWEP.ShellVelocity = 100
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SWEP.AimSound = Sound('weapons/ammopickup.wav')
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SWEP.ShootPos = Vector(20, -0.8, 7.3)
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69
addons/qwb/lua/weapons/qwb_ump45.lua
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69
addons/qwb/lua/weapons/qwb_ump45.lua
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@@ -0,0 +1,69 @@
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AddCSLuaFile()
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SWEP.Base = 'weapon_base_qwb'
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SWEP.WorldModel = 'models/weapons/w_smg_ump45.mdl'
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SWEP.PrintName = 'UMP-45'
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SWEP.Category = 'qurs\' weapons base'
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SWEP.Spawnable = true
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SWEP.AdminOnly = false
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SWEP.IronsightOffset = Vector(-6, -0.88, 5.7)
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SWEP.IronsightAngle = Angle(0, -2, 0)
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SWEP.IronsightZNear = 0.4
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SWEP.Primary.Sound = 'Weapon_UMP45.Single'
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SWEP.Primary.Damage = 5
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Spread = 0.01
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SWEP.Primary.Delay = 0.1
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SWEP.Primary.ClipSize = 30
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = 'SMG1'
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SWEP.Recoil = 2
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SWEP.HorizontalRecoil = 6.5
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SWEP.HoldType = 'smg'
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SWEP.ShellType = '57'
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SWEP.ShellOffset = Vector(-5, 1, 1.5)
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SWEP.ShellVelocity = 65
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SWEP.AimSound = Sound('weapons/ammopickup.wav')
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-- Attachments
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SWEP.Attachments = {
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sights = {
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holo_sight = {
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name = 'Holo sight',
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mdl = 'models/attachment/crysis_holo.mdl',
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pos = Vector(-3, 1.3, 6.95),
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ang = Angle(-10, 0, 0),
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scale = 1,
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sightCameraOffset = Vector(0, 0, 0.5),
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sightCameraAngleOffset = Angle(),
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},
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optical_sight = {
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name = 'Optical sight',
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mdl = 'models/attachment/crysis_holo.mdl',
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pos = Vector(-3, 1.3, 6.95),
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ang = Angle(-10, 0, 0),
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scale = 1,
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sightCameraOffset = Vector(0, 0, 0.5),
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sightCameraAngleOffset = Angle(),
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opticPos = Vector(3.5, -0.3, 1.75), -- the position of the rendered crosshair relative to the attachment model
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opticAng = Angle(-90, 0, 0),
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opticSize = {80, 80},
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opticFOV = 5,
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},
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},
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}
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36
addons/qwb/lua/weapons/qwb_usp.lua
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36
addons/qwb/lua/weapons/qwb_usp.lua
Normal file
@@ -0,0 +1,36 @@
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AddCSLuaFile()
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SWEP.Base = 'weapon_base_qwb'
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SWEP.WorldModel = 'models/weapons/w_pist_usp.mdl'
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SWEP.PrintName = 'USP'
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SWEP.Category = 'qurs\' weapons base'
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SWEP.Spawnable = true
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SWEP.AdminOnly = false
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SWEP.IronsightOffset = Vector(-10, -1.1, 4)
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SWEP.IronsightAngle = Angle(0, 3, 0)
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SWEP.Primary.Sound = 'Weapon_USP.Single'
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SWEP.Primary.Damage = 15
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Spread = 0.01
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SWEP.Primary.Delay = 0.15
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SWEP.Primary.ClipSize = 15
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = 'Pistol'
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SWEP.Recoil = 5
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SWEP.HorizontalRecoil = 8
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SWEP.HoldType = 'revolver'
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SWEP.ShellType = '9mm'
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SWEP.ShellOffset = Vector(-4.5, 1, -1)
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SWEP.ShellVelocity = 60
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SWEP.AimSound = Sound('weapons/ammopickup.wav')
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114
addons/qwb/lua/weapons/weapon_base_qwb/cl_att.lua
Normal file
114
addons/qwb/lua/weapons/weapon_base_qwb/cl_att.lua
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@@ -0,0 +1,114 @@
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function SWEP:OnRemove()
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for k, v in pairs(self._attachments or {}) do
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if IsValid(v.csEnt) then v.csEnt:Remove() end
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end
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end
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local function drawOpticAttach(self, flags)
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local weap = self.parent
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if not IsValid(weap) then return end
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local ply = self:GetParent()
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if not IsValid(ply) then return end
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if ply:GetActiveWeapon() ~= weap then return end
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self:DrawModel(flags)
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if not qwb.ironsighted then return end
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local scopeMat = self.opticMat
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local attID = weap:LookupAttachment('muzzle')
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if not attID then return end
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local att = weap:GetAttachment(attID)
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if not att then return end
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local pos, ang = LocalToWorld(self.opticPos, self.opticAng or angle2, self:GetPos(), att.Ang)
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local w, h = unpack(self.opticSize)
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local radius = math.max(w, h)
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local semiRadius = radius * 0.5
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qwb.fullyClearStencil()
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render.SetStencilEnable(true)
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render.SetStencilCompareFunction(STENCIL_ALWAYS)
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render.SetStencilFailOperation(STENCIL_ZERO)
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render.SetStencilZFailOperation(STENCIL_ZERO)
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render.SetStencilPassOperation(STENCIL_REPLACE)
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render.SetStencilReferenceValue(1)
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cam.Start3D2D(pos, ang, 0.01)
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draw.NoTexture()
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surface.SetDrawColor(color_black)
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draw_Circle(semiRadius, semiRadius, semiRadius, 30)
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cam.End3D2D()
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render.SetStencilCompareFunction(STENCIL_EQUAL)
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cam.Start3D2D(pos, ang, 0.01)
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surface.SetDrawColor(color_white)
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surface.SetMaterial(mat)
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surface.DrawTexturedRect(0, 0, w, h)
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surface.SetDrawColor(color_white)
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surface.SetMaterial(scopeMat)
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surface.DrawTexturedRect(0, 0, w, h)
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cam.End3D2D()
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render.SetStencilEnable(false)
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end
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net.Receive('qwb.setAttachment', function()
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local weap = net.ReadEntity()
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if not IsValid(weap) then return end
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local attachType, attachID = net.ReadString(), net.ReadString()
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local data = weap.Attachments[attachType] and weap.Attachments[attachType][attachID]
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if not data then return end
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weap._attachments = weap._attachments or {}
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weap._attachments[attachType] = weap._attachments[attachType] or {}
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local tbl = weap._attachments[attachType]
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tbl.id = attachID
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if IsValid(tbl.csEnt) then tbl.csEnt:Remove() end
|
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|
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local owner = weap:GetOwner()
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|
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if not IsValid(tbl.csEnt) then
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tbl.csEnt = ClientsideModel(data.mdl)
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tbl.csEnt:SetParent(LocalPlayer(), LocalPlayer():LookupAttachment('anim_attachment_rh'))
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tbl.csEnt:SetLocalPos(data.pos)
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tbl.csEnt:SetLocalAngles(data.ang)
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tbl.csEnt:SetModelScale(data.scale or 1)
|
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|
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tbl.csEnt.parent = weap
|
||||
|
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if data.opticPos and owner == LocalPlayer() then
|
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tbl.csEnt.opticPos = data.opticPos
|
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tbl.csEnt.opticAng = data.opticAng
|
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tbl.csEnt.opticSize = data.opticSize
|
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tbl.csEnt.opticMat = data.opticMat or weap.DefaultScopeMat
|
||||
|
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tbl.csEnt.RenderOverride = drawOpticAttach
|
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end
|
||||
|
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tbl.csEnt:Spawn()
|
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end
|
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end)
|
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|
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net.Receive('qwb.removeAttachment', function()
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local weap = net.ReadEntity()
|
||||
if not IsValid(weap) then return end
|
||||
if not weap._attachments then return end
|
||||
|
||||
local attachType = net.ReadString()
|
||||
if not weap._attachments[attachType] then return end
|
||||
|
||||
if IsValid(weap._attachments[attachType].csEnt) then weap._attachments[attachType].csEnt:Remove() end
|
||||
|
||||
weap._attachments[attachType] = nil
|
||||
end)
|
||||
38
addons/qwb/lua/weapons/weapon_base_qwb/cl_att_menu.lua
Normal file
38
addons/qwb/lua/weapons/weapon_base_qwb/cl_att_menu.lua
Normal file
@@ -0,0 +1,38 @@
|
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local color_bg = Color(0, 0, 0, 190)
|
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|
||||
function SWEP:OpenAttMenu()
|
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self._attMenu = vgui.Create('DPanel')
|
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local pnl = self._attMenu
|
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|
||||
pnl:SetSize(ScrW(), ScrH())
|
||||
|
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function pnl:Paint(w, h)
|
||||
surface.SetDrawColor(color_bg)
|
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surface.DrawRect(0, 0, w, h)
|
||||
end
|
||||
|
||||
qwb.attMenuOpened = true
|
||||
end
|
||||
|
||||
function SWEP:CloseAttMenu()
|
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self._attMenu:Remove()
|
||||
self._attMenu = nil
|
||||
|
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qwb.attMenuOpened = nil
|
||||
end
|
||||
|
||||
function SWEP:ToggleAttMenu()
|
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if IsValid(self._attMenu) then
|
||||
self:CloseAttMenu()
|
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else
|
||||
self:OpenAttMenu()
|
||||
end
|
||||
end
|
||||
|
||||
-- hook.Add('OnContextMenuOpen', 'qwb.att.menu', function()
|
||||
-- local weap = LocalPlayer():GetActiveWeapon()
|
||||
-- if not IsValid(weap) then return end
|
||||
-- if not weap.IsQWB then return end
|
||||
|
||||
-- weap:ToggleAttMenu()
|
||||
-- end)
|
||||
128
addons/qwb/lua/weapons/weapon_base_qwb/cl_init.lua
Normal file
128
addons/qwb/lua/weapons/weapon_base_qwb/cl_init.lua
Normal file
@@ -0,0 +1,128 @@
|
||||
include('shared.lua')
|
||||
|
||||
include('sh_att.lua')
|
||||
include('cl_att.lua')
|
||||
include('cl_att_menu.lua')
|
||||
|
||||
local size = 512
|
||||
local RT = GetRenderTarget('qwb_scope', size, size)
|
||||
|
||||
local mat = CreateMaterial('qwb_scope', 'UnlitGeneric', {
|
||||
['$basetexture'] = RT:GetName(),
|
||||
['$translucent'] = 1,
|
||||
['$vertexcolor'] = 1,
|
||||
})
|
||||
|
||||
local vector_origin = Vector()
|
||||
local angle1, angle2 = Angle(0, 0, -90), Angle(-90, 0, 0)
|
||||
local color_white, color_black = Color(255, 255, 255), Color(0, 0, 0)
|
||||
|
||||
local function draw_Circle( x, y, radius, seg )
|
||||
local cir = {}
|
||||
|
||||
table.insert( cir, { x = x, y = y, u = 0.5, v = 0.5 } )
|
||||
for i = 0, seg do
|
||||
local a = math.rad( ( i / seg ) * -360 )
|
||||
table.insert( cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 } )
|
||||
end
|
||||
|
||||
local a = math.rad( 0 ) -- This is needed for non absolute segment counts
|
||||
table.insert( cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 } )
|
||||
|
||||
surface.DrawPoly( cir )
|
||||
end
|
||||
|
||||
hook.Add('Think', 'qwb.renderScope', function()
|
||||
if not qwb.ironsighted then return end
|
||||
|
||||
local weap = LocalPlayer():GetActiveWeapon()
|
||||
if not IsValid(weap) or not weap.IsQWB then return end
|
||||
|
||||
local sightData = weap:GetAttach('sights')
|
||||
if not weap.ScopeOffset and (not sightData or not IsValid(sightData.csEnt) or not sightData.csEnt.opticPos) then return end
|
||||
|
||||
local att = weap:GetAttachment( weap:LookupAttachment('muzzle') )
|
||||
if not att then return end
|
||||
local pos, ang = att.Pos, att.Ang
|
||||
|
||||
local _, scopeAng = LocalToWorld( vector_origin, angle1, pos, ang )
|
||||
|
||||
local data = sightData and weap.Attachments and weap.Attachments.sights and weap.Attachments.sights[ sightData.id ]
|
||||
|
||||
render.PushRenderTarget(RT)
|
||||
render.RenderView({
|
||||
origin = pos,
|
||||
angles = scopeAng,
|
||||
fov = weap.ScopeFOV or (data and data.opticFOV) or 10,
|
||||
})
|
||||
render.PopRenderTarget()
|
||||
end)
|
||||
|
||||
net.Receive('qwb.muzzleFlashLight', function()
|
||||
local weap = net.ReadEntity()
|
||||
if not IsValid(weap) then return end
|
||||
|
||||
local dlight = DynamicLight( weap:EntIndex() )
|
||||
if dlight then
|
||||
dlight.pos = weap:GetBulletSourcePos()
|
||||
dlight.r = 255
|
||||
dlight.g = 145
|
||||
dlight.b = 10
|
||||
dlight.brightness = 1
|
||||
dlight.Decay = 6666
|
||||
dlight.Size = 512
|
||||
dlight.DieTime = CurTime() + 0.2
|
||||
end
|
||||
end)
|
||||
|
||||
function SWEP:DrawWorldModel(flags)
|
||||
self:DrawModel(flags)
|
||||
|
||||
if not self.ScopeOffset or not self.ScopeSize then return end
|
||||
if not qwb.ironsighted then return end
|
||||
|
||||
local owner = self:GetOwner()
|
||||
if not IsValid(owner) then return end
|
||||
if owner ~= LocalPlayer() then return end
|
||||
|
||||
local scopeMat = self.ScopeMat or self.DefaultScopeMat
|
||||
|
||||
local att = self:GetAttachment( self:LookupAttachment('muzzle') )
|
||||
if not att then return end
|
||||
|
||||
local pos, ang = LocalToWorld(self.ScopeOffset, angle2, att.Pos, att.Ang)
|
||||
|
||||
local w, h = unpack(self.ScopeSize)
|
||||
local radius = math.max(w, h)
|
||||
local semiRadius = radius * 0.5
|
||||
|
||||
qwb.fullyClearStencil()
|
||||
render.SetStencilEnable(true)
|
||||
render.SetStencilCompareFunction(STENCIL_ALWAYS)
|
||||
render.SetStencilFailOperation(STENCIL_ZERO)
|
||||
render.SetStencilZFailOperation(STENCIL_ZERO)
|
||||
render.SetStencilPassOperation(STENCIL_REPLACE)
|
||||
render.SetStencilReferenceValue(1)
|
||||
|
||||
cam.Start3D2D(pos, ang, 0.01)
|
||||
draw.NoTexture()
|
||||
surface.SetDrawColor(color_black)
|
||||
draw_Circle(semiRadius, semiRadius, semiRadius, 30)
|
||||
cam.End3D2D()
|
||||
|
||||
render.SetStencilCompareFunction(STENCIL_EQUAL)
|
||||
|
||||
cam.Start3D2D(pos, ang, 0.01)
|
||||
surface.SetDrawColor(color_white)
|
||||
surface.SetMaterial(mat)
|
||||
surface.DrawTexturedRect(0, 0, w, h)
|
||||
|
||||
surface.SetDrawColor(color_white)
|
||||
surface.SetMaterial(scopeMat)
|
||||
surface.DrawTexturedRect(0, 0, w, h)
|
||||
cam.End3D2D()
|
||||
render.SetStencilEnable(false)
|
||||
end
|
||||
|
||||
function SWEP:SecondaryAttack()
|
||||
end
|
||||
35
addons/qwb/lua/weapons/weapon_base_qwb/init.lua
Normal file
35
addons/qwb/lua/weapons/weapon_base_qwb/init.lua
Normal file
@@ -0,0 +1,35 @@
|
||||
AddCSLuaFile('cl_init.lua')
|
||||
AddCSLuaFile('shared.lua')
|
||||
|
||||
AddCSLuaFile('sh_att.lua')
|
||||
AddCSLuaFile('cl_att.lua')
|
||||
AddCSLuaFile('cl_att_menu.lua')
|
||||
|
||||
include('shared.lua')
|
||||
|
||||
include('sh_att.lua')
|
||||
include('sv_att.lua')
|
||||
|
||||
function SWEP:CreateShootRage()
|
||||
if not self.ShootRage then self.ShootRage = 0 end
|
||||
self.ShootRage = self.ShootRage + self.HorizontalRecoil / 15
|
||||
end
|
||||
|
||||
function SWEP:SecondaryAttack()
|
||||
if self:GetSafetyStance() then return end
|
||||
|
||||
if not IsValid(self:GetOwner()) then return end
|
||||
local owner = self:GetOwner()
|
||||
|
||||
if qwb.isPlayerRunning(owner) then return end
|
||||
|
||||
self.Ironsighted = not self.Ironsighted
|
||||
|
||||
if self.AimSound then
|
||||
owner:EmitSound(self.AimSound, nil, nil, self.AimSoundVolume or 0.25)
|
||||
end
|
||||
|
||||
net.Start('qwb.setIronsight')
|
||||
net.WriteBool(self.Ironsighted)
|
||||
net.Send(owner)
|
||||
end
|
||||
3
addons/qwb/lua/weapons/weapon_base_qwb/sh_att.lua
Normal file
3
addons/qwb/lua/weapons/weapon_base_qwb/sh_att.lua
Normal file
@@ -0,0 +1,3 @@
|
||||
function SWEP:GetAttach(att)
|
||||
return self._attachments and self._attachments[att]
|
||||
end
|
||||
356
addons/qwb/lua/weapons/weapon_base_qwb/shared.lua
Normal file
356
addons/qwb/lua/weapons/weapon_base_qwb/shared.lua
Normal file
@@ -0,0 +1,356 @@
|
||||
SWEP.Weight = 5
|
||||
SWEP.DrawAmmo = true
|
||||
SWEP.DrawCrosshair = false
|
||||
SWEP.CSMuzzleFlashes = true
|
||||
|
||||
SWEP.Base = 'weapon_base'
|
||||
SWEP.IsQWB = true
|
||||
|
||||
SWEP.Author = 'qurs'
|
||||
SWEP.Contact = ''
|
||||
SWEP.Purpose = ''
|
||||
SWEP.Instructions = ''
|
||||
|
||||
SWEP.ViewModel = 'models/weapons/v_knife_t.mdl'
|
||||
SWEP.DefaultScopeMat = Material('materials/qwb/scope/awp.png')
|
||||
|
||||
SWEP.Category = 'qurs\' weapons base'
|
||||
|
||||
SWEP.Spawnable = false
|
||||
SWEP.UseHands = true
|
||||
|
||||
SWEP.Secondary.ClipSize = -1
|
||||
SWEP.Secondary.DefaultClip = 0
|
||||
SWEP.Secondary.Automatic = false
|
||||
SWEP.Secondary.Ammo = 'none'
|
||||
|
||||
SWEP.ShellType = '9mm'
|
||||
|
||||
SWEP.SafetyStanceSound = Sound('weapons/smg1/switch_single.wav')
|
||||
|
||||
local angle_zero = Angle()
|
||||
|
||||
local passiveHoldTypes = {
|
||||
revolver = 'normal',
|
||||
ar2 = 'passive',
|
||||
smg = 'passive',
|
||||
}
|
||||
|
||||
-- Thanks to octothorp team for this solution, which calculates the shot position
|
||||
local defaultBulletPosAng = {
|
||||
default = { Vector(7.7, 0.4, 3.95), Angle(-3, 5.5, 0) },
|
||||
|
||||
revolver = { Vector(7.7, 0.4, 3.95), Angle(-3, 5.5, 0) },
|
||||
ar2 = { Vector(20, -0.8, 11.2), Angle(-9.5, 0, 0) },
|
||||
smg = { Vector(14, -0.8, 6.8), Angle(-9.5, 0, 0) },
|
||||
}
|
||||
|
||||
function SWEP:CalculatePassiveHoldType()
|
||||
return passiveHoldTypes[self.HoldType] or 'normal'
|
||||
end
|
||||
|
||||
function SWEP:SafetyStanceChanged(_, old, new)
|
||||
self:GetOwner():EmitSound(self.SafetyStanceSound)
|
||||
|
||||
if new == true then
|
||||
self:SetHoldType(self.PassiveHoldType or self:CalculatePassiveHoldType())
|
||||
else
|
||||
self:SetHoldType(self.HoldType)
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:SetupDataTables()
|
||||
self:NetworkVar('Bool', 0, 'SafetyStance')
|
||||
|
||||
self:NetworkVar('Vector', 0, 'LocalMuzzlePos')
|
||||
self:NetworkVar('Angle', 0, 'LocalMuzzleAng')
|
||||
|
||||
if SERVER then
|
||||
self:NetworkVarNotify('SafetyStance', self.SafetyStanceChanged)
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:Initialize()
|
||||
self:SetHoldType(self.HoldType)
|
||||
|
||||
local lpos, lang = unpack( defaultBulletPosAng[ self:GetHoldType() ] or defaultBulletPosAng.default )
|
||||
|
||||
self._sourceLocalMuzzlePos = self.ShootPos or lpos
|
||||
self._sourceLocalMuzzleAng = self.ShootAng or lang
|
||||
|
||||
if CLIENT then return end
|
||||
|
||||
self:SetLocalMuzzlePos(self._sourceLocalMuzzlePos)
|
||||
self:SetLocalMuzzleAng(self._sourceLocalMuzzleAng)
|
||||
end
|
||||
|
||||
function SWEP:Deploy()
|
||||
return true
|
||||
end
|
||||
|
||||
function SWEP:Holster()
|
||||
if SERVER then
|
||||
self.Ironsighted = false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function SWEP:OnRemove()
|
||||
self:Holster()
|
||||
end
|
||||
|
||||
function SWEP:Reload()
|
||||
if not IsFirstTimePredicted() then return end
|
||||
|
||||
local owner = self:GetOwner()
|
||||
if not IsValid(owner) then return end
|
||||
|
||||
if owner:KeyDown(IN_USE) then return end
|
||||
if qwb.isPlayerRunning(owner) then return end
|
||||
|
||||
if not self:DefaultReload(ACT_VM_RELOAD) then return end
|
||||
owner:SetAnimation(PLAYER_RELOAD)
|
||||
|
||||
if SERVER then
|
||||
self.Ironsighted = false
|
||||
|
||||
net.Start('qwb.setIronsight')
|
||||
net.WriteBool(self.Ironsighted)
|
||||
net.Send(owner)
|
||||
end
|
||||
|
||||
self:SetNextPrimaryFire(CurTime() + 2)
|
||||
end
|
||||
|
||||
function SWEP:GetMuzzlePos()
|
||||
local owner = self:GetOwner()
|
||||
if not IsValid(owner) then return end
|
||||
|
||||
local att = owner:GetAttachment( owner:LookupAttachment('anim_attachment_rh') )
|
||||
if not att then return end
|
||||
|
||||
local lpos, lang = self:GetLocalMuzzlePos(), self:GetLocalMuzzleAng()
|
||||
local pos, ang = LocalToWorld(lpos, lang, att.Pos, att.Ang)
|
||||
|
||||
return pos, ang
|
||||
end
|
||||
|
||||
function SWEP:GetBoneAng()
|
||||
local ang = self:GetLocalMuzzleAng()
|
||||
local sourceAng = self._sourceLocalMuzzleAng
|
||||
local pitch = ang.p - sourceAng.p
|
||||
|
||||
return Angle(-pitch, 0, 0)
|
||||
end
|
||||
|
||||
function SWEP:GetBulletSourcePos()
|
||||
return self:GetMuzzlePos()
|
||||
end
|
||||
|
||||
function SWEP:ShootBullet( src, dir, num_bullets, aimcone, tracer )
|
||||
local bullet = {}
|
||||
bullet.Num = num_bullets
|
||||
bullet.Src = src
|
||||
bullet.Dir = dir
|
||||
bullet.Spread = Vector( aimcone, aimcone, 0 )
|
||||
bullet.Tracer = tracer or 5
|
||||
bullet.Force = 1
|
||||
bullet.Damage = self.Primary.Damage
|
||||
bullet.AmmoType = self.Primary.Ammo
|
||||
bullet.TracerName = self.TracerName
|
||||
|
||||
self:GetOwner():FireBullets( bullet )
|
||||
self:TakePrimaryAmmo(1)
|
||||
|
||||
self:ShootEffects()
|
||||
end
|
||||
|
||||
function SWEP:MuzzleFlashCustom()
|
||||
if SERVER then
|
||||
net.Start('qwb.muzzleFlashLight')
|
||||
net.WriteEntity(self)
|
||||
net.SendPVS(self:GetBulletSourcePos())
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local effectData = EffectData()
|
||||
effectData:SetEntity(self)
|
||||
effectData:SetFlags(1)
|
||||
|
||||
util.Effect('MuzzleFlash', effectData)
|
||||
end
|
||||
|
||||
function SWEP:ShellEffect()
|
||||
if SERVER then return end
|
||||
if self.NoShell then return end
|
||||
|
||||
local shellType = self.ShellType
|
||||
|
||||
local effectData = EffectData()
|
||||
|
||||
local pos = self:GetPos()
|
||||
if self.ShellOffset then
|
||||
local att = self:GetAttachment( self:LookupAttachment('muzzle') )
|
||||
if att then
|
||||
pos = LocalToWorld(self.ShellOffset, angle_zero, att.Pos, att.Ang)
|
||||
end
|
||||
end
|
||||
|
||||
effectData:SetOrigin(pos)
|
||||
effectData:SetFlags(self.ShellVelocity or 75)
|
||||
|
||||
util.Effect('EjectBrass_' .. shellType, effectData)
|
||||
end
|
||||
|
||||
function SWEP:ShootEffects()
|
||||
self:SendWeaponAnim( ACT_VM_PRIMARYATTACK )
|
||||
self:MuzzleFlashCustom()
|
||||
self:ShellEffect()
|
||||
|
||||
self:EmitSound( self.Primary.Sound )
|
||||
|
||||
self.RecoilAnimBack = nil
|
||||
self.RecoilAnim = true
|
||||
end
|
||||
|
||||
function SWEP:PrimaryAttack()
|
||||
if not self:CanPrimaryAttack() then return end
|
||||
if not IsValid(self) or not IsValid(self:GetOwner()) then return end
|
||||
local owner = self:GetOwner()
|
||||
|
||||
local pos, ang = self:GetBulletSourcePos()
|
||||
if not pos or not ang then return end
|
||||
|
||||
local forward = ang:Forward()
|
||||
|
||||
owner:LagCompensation(true)
|
||||
self:ShootBullet(pos, forward, self.Primary.NumShots or 1, 0, 1) -- pre-last self.Primary.Spread or 0.01
|
||||
owner:LagCompensation(false)
|
||||
|
||||
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
|
||||
|
||||
if SERVER then self:CreateShootRage() end
|
||||
|
||||
-- if not self.IronSighted and self.HipFireRecoil then
|
||||
-- local pitch = math.random() >= 0.5 and -self.HipFireRecoil or self.HipFireRecoil
|
||||
-- local yaw = math.random() >= 0.5 and -self.HipFireRecoil or self.HipFireRecoil
|
||||
-- local roll = math.random() >= 0.5 and -self.HipFireRecoil or self.HipFireRecoil
|
||||
|
||||
-- owner:SetViewPunchAngles(Angle(pitch, yaw, roll))
|
||||
-- end
|
||||
|
||||
if self.PostPrimaryAttack then self:PostPrimaryAttack() end
|
||||
end
|
||||
|
||||
function SWEP:CanPrimaryAttack()
|
||||
if self:GetSafetyStance() then return end
|
||||
|
||||
local owner = self:GetOwner()
|
||||
if not IsValid(owner) then return end
|
||||
|
||||
if qwb.isPlayerRunning(owner) then return end
|
||||
|
||||
if self:Clip1() <= 0 then
|
||||
self:EmitSound('weapons/clipempty_rifle.wav')
|
||||
self:SetNextPrimaryFire(CurTime() + 0.7)
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
if owner:WaterLevel() > 2 then return false end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function SWEP:Think()
|
||||
local owner = self:GetOwner()
|
||||
if not IsValid(self:GetOwner()) then return end
|
||||
|
||||
if owner:KeyDown(IN_USE) and owner:KeyDown(IN_RELOAD) and (not self.SafetyStanceCD or CurTime() >= self.SafetyStanceCD) then
|
||||
self.SafetyStanceCD = CurTime() + 0.4
|
||||
self:SetSafetyStance( not self:GetSafetyStance() )
|
||||
end
|
||||
|
||||
local passiveHoldType = self.PassiveHoldType or self:CalculatePassiveHoldType()
|
||||
if qwb.isPlayerRunning(owner) and self:GetHoldType() ~= passiveHoldType then
|
||||
self:SetHoldType(passiveHoldType)
|
||||
|
||||
if self.Ironsighted then self.Ironsighted = false end
|
||||
elseif not qwb.isPlayerRunning(owner) and not self:GetSafetyStance() and self:GetHoldType() == passiveHoldType then
|
||||
self:SetHoldType(self.HoldType)
|
||||
end
|
||||
|
||||
if not self.ShootRageDelta then self.ShootRageDelta = 0 end
|
||||
|
||||
if self.ShootRage and self.ShootRage > 0 then
|
||||
self.ShootRageDelta = self.ShootRageDelta + 0.2
|
||||
|
||||
self.ShootRage = self.ShootRage - 0.05
|
||||
if self.ShootRage < 0 then self.ShootRage = 0 end
|
||||
else
|
||||
self.ShootRageDelta = 0
|
||||
end
|
||||
|
||||
if self.RecoilAnim then
|
||||
local bone = owner:LookupBone('ValveBiped.Bip01_R_Hand')
|
||||
local bone2 = owner:LookupBone('ValveBiped.Bip01_R_UpperArm')
|
||||
local needle = Angle(self.Recoil / 50 * 90, 0, 0)
|
||||
local needle2 = Angle(0, (self.ShootRage or 0) * math.sin(self.ShootRageDelta or 0), 0)
|
||||
|
||||
owner:ManipulateBoneAngles( bone, LerpAngle(0.8, owner:GetManipulateBoneAngles(bone), needle), true )
|
||||
owner:ManipulateBoneAngles( bone2, LerpAngle(0.45, owner:GetManipulateBoneAngles(bone2), needle2), true )
|
||||
|
||||
local ang = owner:GetManipulateBoneAngles(bone)
|
||||
if math.abs(ang[1] - needle[1]) <= 0.1 then
|
||||
self.RecoilAnim = nil
|
||||
self.RecoilAnimBack = true
|
||||
end
|
||||
elseif self.RecoilAnimBack then
|
||||
local bone = owner:LookupBone('ValveBiped.Bip01_R_Hand')
|
||||
local bone2 = owner:LookupBone('ValveBiped.Bip01_R_UpperArm')
|
||||
local needle = Angle(0, 0, 0)
|
||||
local needle2 = Angle(0, (self.ShootRage or 0) * math.sin(self.ShootRageDelta or 0), 0)
|
||||
|
||||
owner:ManipulateBoneAngles( bone, LerpAngle(0.1, owner:GetManipulateBoneAngles(bone), needle), true )
|
||||
owner:ManipulateBoneAngles( bone2, LerpAngle(0.1, owner:GetManipulateBoneAngles(bone2), needle2), true )
|
||||
|
||||
local ang = owner:GetManipulateBoneAngles(bone)
|
||||
if math.abs(ang[1] - needle[1]) <= 0.1 then
|
||||
self.RecoilAnimBack = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- if CLIENT then
|
||||
-- local bone = owner:LookupBone('ValveBiped.Bip01_R_Hand')
|
||||
-- local ang = self:GetBoneAng()
|
||||
-- owner:ManipulateBoneAngles(bone, ang)
|
||||
-- end
|
||||
|
||||
-- if CLIENT then return end
|
||||
|
||||
-- if owner.RecoilAnim then
|
||||
-- local curAng = self:GetLocalMuzzleAng()
|
||||
-- local sourceAng = self._sourceLocalMuzzleAng
|
||||
|
||||
-- local needle = Angle(sourceAng[1] - (self.Recoil / 50 * 90), curAng[2], curAng[3])
|
||||
|
||||
-- self:SetLocalMuzzleAng( LerpAngle(0.8, self:GetLocalMuzzleAng(), needle) )
|
||||
|
||||
-- local ang = self:GetLocalMuzzleAng()
|
||||
-- if math.abs(ang[1] - needle[1]) <= 0.1 then
|
||||
-- owner.RecoilAnim = nil
|
||||
-- owner.RecoilAnimBack = true
|
||||
-- end
|
||||
-- elseif owner.RecoilAnimBack then
|
||||
-- local needle = self._sourceLocalMuzzleAng
|
||||
|
||||
-- self:SetLocalMuzzleAng( LerpAngle(0.025, self:GetLocalMuzzleAng(), needle) )
|
||||
|
||||
-- local ang = self:GetLocalMuzzleAng()
|
||||
-- if math.abs(ang[1] - needle[1]) <= 0.1 then
|
||||
-- owner.RecoilAnimBack = nil
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
52
addons/qwb/lua/weapons/weapon_base_qwb/sv_att.lua
Normal file
52
addons/qwb/lua/weapons/weapon_base_qwb/sv_att.lua
Normal file
@@ -0,0 +1,52 @@
|
||||
function SWEP:CanAttach(attachType, attachID)
|
||||
return true
|
||||
end
|
||||
|
||||
function SWEP:SetAttach(attachType, attachID)
|
||||
if not self.Attachments[attachType] or not self.Attachments[attachType][attachID] then return end
|
||||
|
||||
self._attachments = self._attachments or {}
|
||||
|
||||
if self._attachments[attachType] == attachID then return end
|
||||
if not self:CanAttach(attachType, attachID) then return end
|
||||
|
||||
self._attachments[attachType] = attachID
|
||||
|
||||
net.Start('qwb.setAttachment')
|
||||
net.WriteEntity(self)
|
||||
net.WriteString(attachType)
|
||||
net.WriteString(attachID)
|
||||
net.Broadcast()
|
||||
end
|
||||
|
||||
function SWEP:RemoveAttach(attachType)
|
||||
if not self._attachments then return end
|
||||
if not self._attachments[attachType] then return end
|
||||
|
||||
self._attachments[attachType] = nil
|
||||
|
||||
net.Start('qwb.removeAttachment')
|
||||
net.WriteEntity(self)
|
||||
net.WriteString(attachType)
|
||||
net.Broadcast()
|
||||
end
|
||||
|
||||
net.Receive('qwb.setAttachment', function(_, ply)
|
||||
local weap = ply:GetActiveWeapon()
|
||||
if not IsValid(weap) or not weap.IsQWB or not weap.SetAttach then return end
|
||||
|
||||
local attachType, attachID = net.ReadString(), net.ReadString()
|
||||
if not attachType or not attachID then return end
|
||||
|
||||
weap:SetAttach(attachType, attachID)
|
||||
end)
|
||||
|
||||
net.Receive('qwb.removeAttachment', function(_, ply)
|
||||
local weap = ply:GetActiveWeapon()
|
||||
if not IsValid(weap) or not weap.IsQWB or not weap.RemoveAttach then return end
|
||||
|
||||
local attachType = net.ReadString()
|
||||
if not attachType then return end
|
||||
|
||||
weap:RemoveAttach(attachType)
|
||||
end)
|
||||
Reference in New Issue
Block a user