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32
gamemodes/base/gamemode/variable_edit.lua
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32
gamemodes/base/gamemode/variable_edit.lua
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--
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-- Called when we've received a call from a client who wants to edit
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-- a particular entity.
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--
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function GM:VariableEdited( ent, ply, key, val, editor )
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if ( !IsValid( ent ) ) then return end
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if ( !IsValid( ply ) ) then return end
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--
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-- Check with the gamemode that we can edit the entity
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--
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local CanEdit = hook.Run( "CanEditVariable", ent, ply, key, val, editor )
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if ( !CanEdit ) then return end
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--
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-- Actually apply the edited value
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--
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ent:EditValue( key, val )
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end
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--
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-- Your gamemode should use this hook to allow/dissallow editing
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-- By default only admins can edit entities.
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--
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function GM:CanEditVariable( ent, ply, key, val, editor )
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return ply:IsAdmin() || game.SinglePlayer()
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end
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