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163
gamemodes/darkrp/entities/weapons/keys/shared.lua
Normal file
163
gamemodes/darkrp/entities/weapons/keys/shared.lua
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AddCSLuaFile()
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if SERVER then
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AddCSLuaFile("cl_menu.lua")
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end
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if CLIENT then
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SWEP.Slot = 1
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SWEP.SlotPos = 1
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SWEP.DrawAmmo = false
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SWEP.DrawCrosshair = false
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include("cl_menu.lua")
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end
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SWEP.PrintName = "Keys"
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SWEP.Author = "DarkRP Developers"
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SWEP.Instructions = "Left click to lock\nRight click to unlock\nReload for door settings or animation menu"
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SWEP.Contact = ""
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SWEP.Purpose = ""
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SWEP.IsDarkRPKeys = true
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SWEP.WorldModel = ""
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SWEP.ViewModelFOV = 62
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SWEP.ViewModelFlip = false
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SWEP.AnimPrefix = "rpg"
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SWEP.UseHands = true
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SWEP.Spawnable = true
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SWEP.AdminOnly = true
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SWEP.Category = "DarkRP (Utility)"
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SWEP.Sound = "doors/door_latch3.wav"
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SWEP.Primary.Delay = 0.3
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = ""
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SWEP.Secondary.Delay = 0.3
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = 0
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = ""
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function SWEP:Initialize()
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self:SetHoldType("normal")
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end
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function SWEP:Deploy()
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if CLIENT or not IsValid(self:GetOwner()) then return true end
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self:GetOwner():DrawWorldModel(false)
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return true
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end
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function SWEP:Holster()
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return true
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end
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function SWEP:PreDrawViewModel()
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return true
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end
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local function lookingAtLockable(ply, ent, hitpos)
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local eyepos = ply:EyePos()
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return IsValid(ent)
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and ent:isKeysOwnable()
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and (
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ent:isDoor() and eyepos:DistToSqr(hitpos) < 2000
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or
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ent:IsVehicle() and eyepos:DistToSqr(hitpos) < 4000
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)
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end
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local function lockUnlockAnimation(ply, snd)
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ply:EmitSound("npc/metropolice/gear" .. math.random(1, 6) .. ".wav")
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timer.Simple(0.9, function() if IsValid(ply) then ply:EmitSound(snd) end end)
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umsg.Start("anim_keys")
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umsg.Entity(ply)
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umsg.String("usekeys")
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umsg.End()
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ply:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_ITEM_PLACE, true)
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end
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local function doKnock(ply, sound)
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ply:EmitSound(sound, 100, math.random(90, 110))
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umsg.Start("anim_keys")
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umsg.Entity(ply)
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umsg.String("knocking")
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umsg.End()
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ply:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST, true)
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end
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function SWEP:PrimaryAttack()
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local Owner = self:GetOwner()
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if not IsValid(Owner) then return end
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local trace = Owner:GetEyeTrace()
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local ent = trace.Entity
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if not lookingAtLockable(Owner, ent, trace.HitPos) then return end
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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if CLIENT then return end
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if Owner:canKeysLock(ent) then
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ent:keysLock() -- Lock the door immediately so it won't annoy people
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lockUnlockAnimation(Owner, self.Sound)
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elseif ent:IsVehicle() then
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DarkRP.notify(Owner, 1, 3, DarkRP.getPhrase("do_not_own_ent"))
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else
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doKnock(Owner, "physics/wood/wood_crate_impact_hard2.wav")
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end
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end
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function SWEP:SecondaryAttack()
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local Owner = self:GetOwner()
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if not IsValid(Owner) then return end
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local trace = Owner:GetEyeTrace()
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local ent = trace.Entity
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if not lookingAtLockable(Owner, ent, trace.HitPos) then return end
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self:SetNextSecondaryFire(CurTime() + self.Secondary.Delay)
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if CLIENT then return end
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if Owner:canKeysUnlock(ent) then
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ent:keysUnLock() -- Unlock the door immediately so it won't annoy people
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lockUnlockAnimation(Owner, self.Sound)
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elseif ent:IsVehicle() then
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DarkRP.notify(Owner, 1, 3, DarkRP.getPhrase("do_not_own_ent"))
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else
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doKnock(Owner, "physics/wood/wood_crate_impact_hard3.wav")
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end
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end
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function SWEP:Reload()
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local trace = self:GetOwner():GetEyeTrace()
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local ent = trace.Entity
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if not IsValid(ent) or ((not ent:isDoor() and not ent:IsVehicle()) or self:GetOwner():EyePos():DistToSqr(trace.HitPos) > 40000) then
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if CLIENT and not DarkRP.disabledDefaults["modules"]["animations"] then RunConsoleCommand("_DarkRP_AnimationMenu") end
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return
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end
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if SERVER then
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umsg.Start("KeysMenu", self:GetOwner())
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umsg.End()
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end
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end
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