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131
gamemodes/darkrp/entities/weapons/weapon_m42/shared.lua
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131
gamemodes/darkrp/entities/weapons/weapon_m42/shared.lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.Author = "DarkRP Developers"
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SWEP.Contact = ""
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SWEP.Purpose = ""
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SWEP.Instructions = "Hold use and left-click to change firemodes."
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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SWEP.IconLetter = "w"
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killicon.AddFont("weapon_m42", "CSKillIcons", SWEP.IconLetter, Color(255, 80, 0, 255))
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end
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SWEP.Base = "weapon_cs_base2"
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SWEP.PrintName = "M4"
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SWEP.Spawnable = true
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SWEP.AdminOnly = false
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SWEP.Category = "DarkRP (Weapon)"
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
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SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
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SWEP.HoldType = "ar2"
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SWEP.LoweredHoldType = "passive"
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SWEP.DarkRPViewModelBoneManipulations = {
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["ValveBiped.Bip01_Spine4"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(2, 0, 0),
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angle = Angle(0, 0, 0)
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},
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["ValveBiped.Bip01_L_Hand"] = {
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scale = Vector(0.7, 0.7, 0.5),
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pos = Vector(-0.6, -0.6, 0),
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angle = Angle(17, -21, 0)
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},
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["ValveBiped.Bip01_L_Finger0"] = {
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scale = Vector(1, 1, 1.5),
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pos = Vector(0, 0, 0),
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angle = Angle(0, -2, 0)
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},
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["ValveBiped.Bip01_L_Finger1"] = {
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scale = Vector(1, 1, 1.5),
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pos = Vector(-0.3, -0.8, 0),
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angle = Angle(0, -10, 0)
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},
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["ValveBiped.Bip01_L_Finger11"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, 0, 0),
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angle = Angle(0, -15, 0)
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},
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["ValveBiped.Bip01_L_Finger12"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, 0, 0),
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angle = Angle(0, -14, 0)
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},
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["ValveBiped.Bip01_L_Finger2"] = {
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scale = Vector(1, 1, 1.5),
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pos = Vector(-0.6, -1, -0),
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angle = Angle(0, 7, 0)
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},
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["ValveBiped.Bip01_L_Finger21"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, 0, 0),
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angle = Angle(0, -15, 0)
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},
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["ValveBiped.Bip01_L_Finger22"] = {
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scale = Vector(0.8, 0.8, 1),
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pos = Vector(0, -0.3, 0),
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angle = Angle(0, -36, 0)
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},
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["ValveBiped.Bip01_L_Finger3"] = {
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scale = Vector(1, 1, 1.5),
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pos = Vector(-0.36, -1.2, -0.2),
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angle = Angle(-6, -2, 0)
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},
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["ValveBiped.Bip01_L_Finger31"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, -0.1, 0),
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angle = Angle(0, -4, 0)
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},
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["ValveBiped.Bip01_L_Finger32"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, -0.2, 0),
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angle = Angle(0, -12, 0)
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},
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["ValveBiped.Bip01_L_Finger4"] = {
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scale = Vector(1, 1, 1.5),
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pos = Vector(-0.3, -1.2, 0.3),
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angle = Angle(12, -6.2, -4)
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},
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["ValveBiped.Bip01_L_Finger41"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, 0, 0),
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angle = Angle(0, 38, 0)
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},
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["ValveBiped.Bip01_L_Finger42"] = {
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scale = Vector(1, 1, 1),
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pos = Vector(0, 0, 0),
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angle = Angle(0, 30, 0)
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}
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}
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SWEP.Weight = 5
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SWEP.AutoSwitchTo = false
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SWEP.AutoSwitchFrom = false
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SWEP.Primary.Sound = Sound("Weapon_M4A1.Single")
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SWEP.Primary.Recoil = 1.25
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SWEP.Primary.Unrecoil = 8
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SWEP.Primary.Damage = 15
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Cone = 0.03
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SWEP.Primary.ClipSize = 30
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SWEP.Primary.Delay = 0.07
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SWEP.Primary.DefaultClip = 30
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "smg1"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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-- Start of Firemode configuration
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SWEP.IronSightsPos = Vector(-8.09, -4.5, 0.56)
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SWEP.IronSightsAng = Vector(2.75, -3.97, -3.8)
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SWEP.IronSightsPosAfterShootingAdjustment = Vector(0.5, 0, 0)
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SWEP.IronSightsAngAfterShootingAdjustment = Vector(0, 1.65, 0)
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SWEP.MultiMode = true
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