Initial commit
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local GUIToggled = false
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local mouseX, mouseY = ScrW() / 2, ScrH() / 2
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function GM:ShowSpare1()
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local jobTable = LocalPlayer():getJobTable()
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-- We need to check for the existance of jobTable here, because in very rare edge cases, the player's team isn't set, when the getJobTable-function is called here.
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if jobTable and jobTable.ShowSpare1 then
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return jobTable.ShowSpare1(LocalPlayer())
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end
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GUIToggled = not GUIToggled
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if GUIToggled then
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gui.SetMousePos(mouseX, mouseY)
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else
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mouseX, mouseY = gui.MousePos()
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end
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gui.EnableScreenClicker(GUIToggled)
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end
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function GM:ShowSpare2()
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local jobTable = LocalPlayer():getJobTable()
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-- We need to check for the existance of jobTable here, because in very rare edge cases, the player's team isn't set, when the getJobTable-function is called here.
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if jobTable and jobTable.ShowSpare2 then
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return jobTable.ShowSpare2(LocalPlayer())
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end
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-- DarkRP.toggleF4Menu()
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end
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function GM:PlayerStartVoice(ply)
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if ply == LocalPlayer() then
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ply.DRPIsTalking = true
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return -- Not the original rectangle for yourself! ugh!
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end
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self.Sandbox.PlayerStartVoice(self, ply)
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end
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function GM:PlayerEndVoice(ply)
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if ply == LocalPlayer() then
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ply.DRPIsTalking = false
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return
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end
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self.Sandbox.PlayerEndVoice(self, ply)
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end
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function GM:OnPlayerChat()
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end
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local FKeyBinds = {
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["gm_showhelp"] = "ShowHelp",
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["gm_showteam"] = "ShowTeam",
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["gm_showspare1"] = "ShowSpare1",
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["gm_showspare2"] = "ShowSpare2"
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}
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function GM:PlayerBindPress(ply, bind, pressed)
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self.Sandbox.PlayerBindPress(self, ply, bind, pressed)
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local bnd = string.match(string.lower(bind), "gm_[a-z]+[12]?")
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if bnd and FKeyBinds[bnd] then
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hook.Call(FKeyBinds[bnd], GAMEMODE)
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end
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if not self.Config.deadvoice and not ply:Alive() and string.find(string.lower(bind), "voicerecord") then return true end
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end
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function GM:InitPostEntity()
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hook.Call("teamChanged", GAMEMODE, GAMEMODE.DefaultTeam, GAMEMODE.DefaultTeam)
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end
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function GM:teamChanged(before, after)
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end
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local function OnChangedTeam(um)
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local oldTeam, newTeam = um:ReadShort(), um:ReadShort()
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hook.Call("teamChanged", GAMEMODE, oldTeam, newTeam) -- backwards compatibility
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hook.Call("OnPlayerChangedTeam", GAMEMODE, LocalPlayer(), oldTeam, newTeam)
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end
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usermessage.Hook("OnChangedTeam", OnChangedTeam)
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timer.Simple(0, function() GAMEMODE.ShowTeam = DarkRP.openKeysMenu end)
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