Initial commit

This commit is contained in:
pavetr
2026-03-15 14:54:49 +03:00
commit 64f8029c06
4027 changed files with 254888 additions and 0 deletions

View File

@@ -0,0 +1,221 @@
FPP = FPP or {}
surface.CreateFont("TabLarge", {
size = 17,
weight = 700,
antialias = true,
shadow = false,
font = "Trebuchet MS"})
hook.Add("CanTool", "FPP_CL_CanTool", function(ply, trace, tool) -- Prevent client from SEEING his toolgun shoot while it doesn't shoot serverside.
if IsValid(trace.Entity) and not FPP.canTouchEnt(trace.Entity, "Toolgun") then
return false
end
end)
-- This looks weird, but whenever a client touches an ent he can't touch, without the code it'll look like he picked it up. WITH the code it really looks like he can't
-- besides, when the client CAN pick up a prop, it also looks like he can.
hook.Add("PhysgunPickup", "FPP_CL_PhysgunPickup", function(ply, ent)
if not FPP.canTouchEnt(ent, "Physgun") then
return false
end
end)
-- Makes sure the client doesn't think they can punt props
hook.Add("GravGunPunt", "FPP_CL_GravGunPunt", function(ply, ent)
if tobool(FPP.Settings.FPP_GRAVGUN1.noshooting) then return false end
if IsValid(ent) and not FPP.canTouchEnt(ent, "Gravgun") then
return false
end
end)
local surface_SetFont = surface.SetFont
local surface_GetTextSize = surface.GetTextSize
local surface_SetDrawColor = surface.SetDrawColor
local draw_SimpleText = draw.SimpleText
local draw_DrawText = draw.DrawText
local draw_RoundedBox = draw.RoundedBox
local HUDNote_c = 0
local HUDNote_i = 1
local HUDNotes = {}
-- Notify ripped off the Sandbox notify, changed to my likings
function FPP.AddNotify(str, type, total_time)
local tab = {}
tab.text = str
tab.recv = SysTime()
tab.velx = 0
tab.vely = -5
tab.time_visible = total_time ~= 0 and total_time or 6
surface_SetFont( "TabLarge" )
local w = surface_GetTextSize( str )
tab.x = ScrW() / 2 + w * 0.5 + (ScrW() / 20)
tab.y = ScrH()
tab.a = 255
if type then
tab.type = true
else
tab.type = false
end
table.insert( HUDNotes, tab )
HUDNote_c = HUDNote_c + 1
HUDNote_i = HUDNote_i + 1
local ply = LocalPlayer()
if not IsValid(ply) then return end -- I honestly got this error
ply:EmitSound("npc/turret_floor/click1.wav", 10, 100)
end
usermessage.Hook("FPP_Notify", function(u) FPP.AddNotify(u:ReadString(), u:ReadBool(), u:ReadFloat()) end)
local function DrawNotice(k, v, i)
local H = ScrH() / 1024
local x = v.x - 75 * H
local y = v.y - 20 * H - 2
surface_SetFont( "TabLarge" )
local w, h = surface_GetTextSize( v.text )
w = w
h = h + 10
if v.type then
draw_RoundedBox(4, x - w - h + 16, y - 8, w + h, h, Color(30, 100, 30, v.a * 0.4))
else
draw_RoundedBox(4, x - w - h + 16, y - 8, w + h, h, Color(100, 30, 30, v.a * 0.4))
end
-- Draw Icon
surface_SetDrawColor( 255, 255, 255, v.a )
draw_SimpleText(v.text, "TabLarge", x + 1, y + 1, Color(0, 0, 0, v.a * 0.8), TEXT_ALIGN_RIGHT)
draw_SimpleText(v.text, "TabLarge", x - 1, y - 1, Color(0, 0, 0, v.a * 0.5), TEXT_ALIGN_RIGHT)
draw_SimpleText(v.text, "TabLarge", x + 1, y - 1, Color(0, 0, 0, v.a * 0.6), TEXT_ALIGN_RIGHT)
draw_SimpleText(v.text, "TabLarge", x - 1, y + 1, Color(0, 0, 0, v.a * 0.6), TEXT_ALIGN_RIGHT)
draw_SimpleText(v.text, "TabLarge", x, y, Color(255, 255, 255, v.a), TEXT_ALIGN_RIGHT)
local ideal_y = ScrH() - (HUDNote_c - i) * h
local ideal_x = ScrW() / 2 + w * 0.5 + (ScrW() / 20)
local timeleft = v.time_visible - (SysTime() - v.recv)
-- Cartoon style about to go thing
if (timeleft < 0.5) then
ideal_x = ScrW() / 2 + w * 0.5 + 200
end
-- Gone!
if (timeleft < 0.2) then
ideal_y = ScrH() + 50
end
local spd = RealFrameTime() * 15
v.y = v.y + v.vely * spd
v.x = v.x + v.velx * spd
local dist = ideal_y - v.y
v.vely = v.vely + dist * spd * 1
if (math.abs(dist) < 2 and math.abs(v.vely) < 0.1) then
v.vely = 0
end
dist = ideal_x - v.x
v.velx = v.velx + dist * spd * 1
if math.abs(dist) < 2 and math.abs(v.velx) < 0.1 then
v.velx = 0
end
-- Friction.. kind of FPS independant.
v.velx = v.velx * (0.95 - RealFrameTime() * 8)
v.vely = v.vely * (0.95 - RealFrameTime() * 8)
end
local weaponClassTouchTypes = {
["weapon_physgun"] = "Physgun",
["weapon_physcannon"] = "Gravgun",
["gmod_tool"] = "Toolgun",
}
local function FilterEntityTable(eyepos, t)
local filtered = nil
local filteredDistance = nil
for i, ent in ipairs(t) do
local class = ent:GetClass()
if ent:IsWeapon() or ent:IsPlayer() or class == "viewmodel" then continue end
-- Get the entity that is closest by
local distance = ent:NearestPoint(eyepos):DistToSqr(eyepos)
if filtered == nil or distance < filteredDistance then
filtered = ent
filteredDistance = distance
end
end
return filtered
end
local boxBackground = Color(0, 0, 0, 110)
local canTouchTextColor = Color(0, 255, 0, 255)
local cannotTouchTextColor = Color(255, 0, 0, 255)
local function HUDPaint()
local i = 0
for k, v in pairs(HUDNotes) do
if v ~= 0 then
i = i + 1
DrawNotice(k, v, i)
end
end
for k, v in pairs(HUDNotes) do
if v ~= 0 and v.recv + v.time_visible < SysTime() then
HUDNotes[ k ] = 0
HUDNote_c = HUDNote_c - 1
if (HUDNote_c == 0) then HUDNotes = {} end
end
end
if FPP.getPrivateSetting("HideOwner") then return end
--Show the owner:
local ply = LocalPlayer()
local eyepos = ply:EyePos()
local LAEnt2 = ents.FindAlongRay(eyepos, eyepos + EyeAngles():Forward() * 16384)
local LAEnt = FilterEntityTable(eyepos, LAEnt2)
if not IsValid(LAEnt) then return end
-- Prevent being able to see ownership through walls
local eyeTrace = ply:GetEyeTrace()
-- GetEyeTrace can return nil before InitPostEntity
if eyeTrace == nil then return end
if eyeTrace.HitPos:DistToSqr(eyeTrace.StartPos) < LAEnt:NearestPoint(eyeTrace.StartPos):DistToSqr(eyeTrace.StartPos) then return end
local weapon = ply:GetActiveWeapon()
local class = weapon:IsValid() and weapon:GetClass() or ""
local touchType = weaponClassTouchTypes[class] or "EntityDamage"
local reason = FPP.entGetTouchReason(LAEnt, touchType)
if not reason then return end
local originalOwner = LAEnt:GetNW2String("FPP_OriginalOwner")
originalOwner = originalOwner ~= "" and (" (previous owner: %s)"):format(originalOwner) or ""
reason = reason .. originalOwner
surface_SetFont("Default")
local w,h = surface_GetTextSize(reason)
local col = FPP.canTouchEnt(LAEnt, touchType) and canTouchTextColor or cannotTouchTextColor
local scrH = ScrH()
draw_RoundedBox(4, 0, scrH / 2 - h - 2, w + 10, 20, boxBackground)
draw_DrawText(reason, "Default", 5, scrH / 2 - h, col, 0)
surface_SetDrawColor(255, 255, 255, 255)
end
hook.Add("HUDPaint", "FPP_HUDPaint", HUDPaint)