"LightmappedGeneric" { // Original shader: WorldAdditiveTransEnvMapWithMaskedTexture "$basetexture" "hl2_leak/glass/glasswindow067a" "$envmap" "env_cubemap" "$surfaceprop" "glass" "%keywords" "c17downtown,c17trainstation" "$envmapmask" "hl2_leak/glass/glasswindow067a_mask" "$translucent" 1 }