VertexLitGeneric { $basetexture "models/props/switch" $surfaceprop metal $bumpmap "models\props\Metal_box_normal" $phong 1 $phongexponenttexture "models\props\Metal_box_exponent" $phongboost 1 $phongfresnelranges "[5 1 2]" $selfillum 1 }