Vertexlitgeneric { $basetexture "models/props_breakable/hotel_glass002" $envmap env_cubemap $surfaceprop glass $envmapcontrast 1 $envmapsaturation 1 $envmaptint "[1 1 1]" $phong 1 $phongexponent 25 $phongfresnelranges "[.1 1 3]" $phongboost 2 $translucent 1 }