"VertexLitGeneric" { // Original shader: BaseTimesLightmap "$basetexture" "Concrete/concretewall036a" "$surfaceprop" "concrete" "$detail" "detail\noise_detail_01" "$detailscale" "7.345" "$detailblendfactor" .6 "$detailblendmode" 0 "%keywords" "c17sewers" }