"VertexlitGeneric" { // Original shader: BaseTimesLightmap $bumpmap "models/props_breakable/flatnormal" "$basetexture" "Metal/metalvent001a" "$surfaceprop" "metal" "$detail" "detail\metal_detail_01" "$detailscale" "4.283" "$detailblendfactor" .65 "$detailblendmode" "0" $phong 1 $phongexponent 25 $phongfresnelranges "[.1 1 3]" $phongboost 2 "%keywords" "c17industrial" }