"VertexlitGeneric" { "$basetexture" "models/propsdowntown/discoball" "$bumpmap" "models/propsdowntown/discoball_nrm" "$envmap" "env_cubemap" //"$envmap" "models/shared/painted_silver" "$normalmapalphaenvmapmask" 1 "$envmapfresnel" 1 "$envmaptint" "[2 2 2]" "$phong" 1 "$phongfresnelranges" "[.2 .5 1]" "$phongboost" 5 "$phongexponent" 50 "$surfaceprop" "Metal" }