"LightmappedGeneric" { // Original shader: WorldAdditiveTransEnvMapWithMaskedTexture "$basetexture" "hl2_leak/Glass/glasswindow066f" "$envmap" "env_cubemap" "$surfaceprop" "glass" "%keywords" "c17industrial" "$envmapmask" "hl2_leak/glass/glasswindow066f_mask" "$translucent" 1 }