"VertexLitGeneric" { "$basetexture" "Brick/brickwall048i" "$surfaceprop" "brick" "$detail" "detail\noise_detail_01" "$detailscale" "7.740" "$detailblendfactor" .8 "$detailblendmode" 0 "%keywords" "wasteland" "$bumpmap" "Brick/brickwall048i_normal" "$parallaxmap" "Brick/brickwall048i_height" "$parallaxmapscale" ".005" }