"VertexlitGeneric" { // Original shader: BaseTimesLightmap "$basetexture" "Brick/brickwall040c" "$surfaceprop" "brick" "$detail" "detail\noise_detail_01" "$detailscale" "7.740" "$detailblendfactor" .8 "$detailblendmode" 0 "%keywords" "c17downtown,wasteland" }