"VertexlitGeneric" { "$basetexture" "Tile/tilefloor021a" // "$bumpmap" "tile/tilefloor021a_normal" // "$normalmapalphaenvmapmask" 1 // "$envmap" "env_cubemap" "$surfaceprop" "tile" // "$envmaptint" "[ 0.25 0.25 0.25 ]" "%keywords" "combine" }