FPP = FPP or {} --Make buddies if not there sql.Query("CREATE TABLE IF NOT EXISTS FPP_Buddies('steamid' TEXT NOT NULL, 'name' TEXT NOT NULL, 'physgun' INTEGER NOT NULL, 'gravgun' INTEGER NOT NULL, 'toolgun' INTEGER NOT NULL, 'playeruse' INTEGER NOT NULL, 'entitydamage' INTEGER NOT NULL, PRIMARY KEY('steamid'));") FPP.Buddies = {} function FPP.LoadBuddies() local data = sql.Query("SELECT * FROM FPP_Buddies") for _, v in ipairs(data or {}) do FPP.Buddies[v.steamid] = {name = v.name, physgun = v.physgun, gravgun = v.gravgun, toolgun = v.toolgun, playeruse = v.playeruse, entitydamage = v.entitydamage} --Put all the buddies in the table for _, ply in ipairs(player.GetAll()) do --If the buddies are in the server then add them serverside if ply:SteamID() == v.steamid then -- update the name sql.Query("UPDATE FPP_Buddies SET name = " .. sql.SQLStr(ply:Nick()) .. " WHERE steamid = " .. sql.SQLStr(v.steamid) .. ";") FPP.Buddies[v.steamid].name = ply:Nick() RunConsoleCommand("FPP_SetBuddy", ply:UserID(), v.physgun, v.gravgun, v.toolgun, v.playeruse, v.entitydamage) end end end end hook.Add("InitPostEntity", "FPP_Start", FPP.LoadBuddies) function FPP.SaveBuddy(SteamID, Name, Type, value) if Type == "remove" then FPP.Buddies[SteamID] = nil sql.Query("DELETE FROM FPP_Buddies WHERE steamid = " .. sql.SQLStr(SteamID) .. ";") for _, v in ipairs(player.GetAll()) do if v:SteamID() == SteamID then RunConsoleCommand("FPP_SetBuddy", v:UserID(), "0", "0", "0", "0", "0") end end return end FPP.Buddies[SteamID] = FPP.Buddies[SteamID] or {name = Name, physgun = 0, gravgun = 0, toolgun = 0, playeruse = 0, entitydamage = 0} -- Create if not there FPP.Buddies[SteamID][Type] = value local data = sql.Query("SELECT * FROM FPP_Buddies WHERE steamid = " .. sql.SQLStr(SteamID) .. ";") if data then sql.Query("UPDATE FPP_Buddies SET " .. Type .. " = " .. value .. " WHERE steamid = " .. sql.SQLStr(SteamID) .. ";") -- Oi! update the name! sql.Query("UPDATE FPP_Buddies SET name = " .. sql.SQLStr(Name) .. " WHERE steamid = " .. sql.SQLStr(SteamID) .. ";") FPP.Buddies[SteamID].name = Name else sql.Query("INSERT INTO FPP_Buddies VALUES(" .. sql.SQLStr(SteamID) .. ", " .. sql.SQLStr(Name) .. ", " .. FPP.Buddies[SteamID].physgun .. ", " .. FPP.Buddies[SteamID].gravgun .. ", " .. FPP.Buddies[SteamID].toolgun .. ", " .. FPP.Buddies[SteamID].playeruse .. ", " .. FPP.Buddies[SteamID].entitydamage .. ");") end --Let the server know of your changes for _, v in ipairs(player.GetAll()) do if v:SteamID() == SteamID then -- If the person you're adding is in the server then add him serverside RunConsoleCommand("FPP_SetBuddy", v:UserID(), FPP.Buddies[SteamID].physgun, FPP.Buddies[SteamID].gravgun, FPP.Buddies[SteamID].toolgun, FPP.Buddies[SteamID].playeruse, FPP.Buddies[SteamID].entitydamage) --Don't break because there can be people(bots actually) with the same steam ID end end local ShouldRemove = true -- Remove the buddy if he isn't buddy in anything anymore for _, v in pairs(FPP.Buddies[SteamID]) do if v == 1 or v == "1" then ShouldRemove = false break end end if ShouldRemove then -- If everything = 0 then he's not your friend anymore FPP.Buddies[SteamID] = nil sql.Query("DELETE FROM FPP_Buddies WHERE steamid = " .. sql.SQLStr(SteamID) .. ";") for _, v in ipairs(player.GetAll()) do if v:SteamID() == SteamID then RunConsoleCommand("FPP_SetBuddy", v:UserID(), "0", "0", "0", "0", "0") end end end end function FPP.NewBuddy(um) local ply = um:ReadEntity() if not IsValid(ply) or not ply:IsPlayer() then return end local SteamID = ply:SteamID() local data = sql.Query("SELECT * FROM FPP_Buddies") for _, v in ipairs(data or {}) do -- make the player buddy if they're in your buddies list if v.steamid ~= SteamID then continue end RunConsoleCommand("FPP_SetBuddy", ply:UserID(), v.physgun, v.gravgun, v.toolgun, v.playeruse, v.entitydamage) -- update the name sql.Query("UPDATE FPP_Buddies SET name = " .. sql.SQLStr(ply:Nick()) .. " WHERE steamid = " .. sql.SQLStr(SteamID) .. ";") FPP.Buddies[SteamID] = FPP.Buddies[SteamID] or {} FPP.Buddies[SteamID].name = ply:Nick() end end usermessage.Hook("FPP_CheckBuddy", FPP.NewBuddy)