435 lines
16 KiB
Lua
435 lines
16 KiB
Lua
--[[---------------------------------------------------------------------------
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HUD ConVars
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---------------------------------------------------------------------------]]
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local ConVars = {}
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local HUDWidth
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local HUDHeight
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local Color = Color
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local CurTime = CurTime
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local cvars = cvars
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local DarkRP = DarkRP
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local draw = draw
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local GetConVar = GetConVar
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local hook = hook
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local IsValid = IsValid
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local Lerp = Lerp
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local localplayer
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local math = math
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local pairs = pairs
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local ScrW, ScrH = ScrW, ScrH
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local SortedPairs = SortedPairs
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local string = string
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local surface = surface
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local table = table
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local timer = timer
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local tostring = tostring
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local plyMeta = FindMetaTable("Player")
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local colors = {}
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colors.black = color_black
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colors.blue = Color(0, 0, 255, 255)
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colors.brightred = Color(200, 30, 30, 255)
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colors.darkred = Color(0, 0, 70, 100)
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colors.darkblack = Color(0, 0, 0, 200)
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colors.gray1 = Color(0, 0, 0, 155)
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colors.gray2 = Color(51, 58, 51,100)
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colors.red = Color(255, 0, 0, 255)
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colors.white = color_white
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colors.white1 = Color(255, 255, 255, 200)
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local function ReloadConVars()
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ConVars = {
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background = {0,0,0,100},
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Healthbackground = {0,0,0,200},
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Healthforeground = {140,0,0,180},
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HealthText = {255,255,255,200},
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Job1 = {0,0,150,200},
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Job2 = {0,0,0,255},
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salary1 = {0,150,0,200},
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salary2 = {0,0,0,255}
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}
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for name, Colour in pairs(ConVars) do
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ConVars[name] = {}
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for num, rgb in SortedPairs(Colour) do
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local CVar = GetConVar(name .. num) or CreateClientConVar(name .. num, rgb, true, false)
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table.insert(ConVars[name], CVar:GetInt())
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if not cvars.GetConVarCallbacks(name .. num, false) then
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cvars.AddChangeCallback(name .. num, function()
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timer.Simple(0, ReloadConVars)
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end)
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end
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end
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ConVars[name] = Color(unpack(ConVars[name]))
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end
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HUDWidth = (GetConVar("HudW") or CreateClientConVar("HudW", 240, true, false)):GetInt()
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HUDHeight = (GetConVar("HudH") or CreateClientConVar("HudH", 115, true, false)):GetInt()
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if not cvars.GetConVarCallbacks("HudW", false) and not cvars.GetConVarCallbacks("HudH", false) then
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cvars.AddChangeCallback("HudW", function() timer.Simple(0,ReloadConVars) end)
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cvars.AddChangeCallback("HudH", function() timer.Simple(0,ReloadConVars) end)
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end
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end
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ReloadConVars()
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local Scrw, Scrh, RelativeX, RelativeY
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--[[---------------------------------------------------------------------------
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HUD separate Elements
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---------------------------------------------------------------------------]]
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local Health = 0
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local function DrawHealth()
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local maxHealth = localplayer:GetMaxHealth()
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local myHealth = localplayer:Health()
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Health = math.min(maxHealth, (Health == myHealth and Health) or Lerp(0.1, Health, myHealth))
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local healthRatio = math.Min(Health / maxHealth, 1)
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local rounded = math.Round(3 * healthRatio)
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local Border = math.Min(6, rounded * rounded)
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draw.RoundedBox(Border, RelativeX + 4, RelativeY - 30, HUDWidth - 8, 20, ConVars.Healthbackground)
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draw.RoundedBox(Border, RelativeX + 5, RelativeY - 29, (HUDWidth - 9) * healthRatio, 18, ConVars.Healthforeground)
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draw.DrawNonParsedText(math.Max(0, math.Round(myHealth)), "DarkRPHUD2", RelativeX + 4 + (HUDWidth - 8) / 2, RelativeY - 32, ConVars.HealthText, 1)
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-- Armor
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local armor = math.Clamp(localplayer:Armor(), 0, 100)
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if armor ~= 0 then
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draw.RoundedBox(2, RelativeX + 4, RelativeY - 15, (HUDWidth - 8) * armor / 100, 5, colors.blue)
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end
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end
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local salaryText, JobWalletText
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local function DrawInfo()
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salaryText = salaryText or DarkRP.getPhrase("salary", DarkRP.formatMoney(localplayer:getDarkRPVar("salary")), "")
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JobWalletText = JobWalletText or string.format("%s\n%s",
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DarkRP.getPhrase("job", localplayer:getDarkRPVar("job") or ""),
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DarkRP.getPhrase("wallet", DarkRP.formatMoney(localplayer:getDarkRPVar("money")), "")
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)
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draw.DrawNonParsedText(salaryText, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + 6, ConVars.salary1, 0)
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draw.DrawNonParsedText(salaryText, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + 5, ConVars.salary2, 0)
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surface.SetFont("DarkRPHUD2")
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local _, h = surface.GetTextSize(salaryText)
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draw.DrawNonParsedText(JobWalletText, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + h + 6, ConVars.Job1, 0)
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draw.DrawNonParsedText(JobWalletText, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + h + 5, ConVars.Job2, 0)
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end
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local Page = Material("icon16/page_white_text.png")
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local function GunLicense()
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if localplayer:getDarkRPVar("HasGunlicense") then
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surface.SetMaterial(Page)
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surface.SetDrawColor(255, 255, 255, 255)
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surface.DrawTexturedRect(RelativeX + HUDWidth, Scrh - 34, 32, 32)
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end
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end
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local agendaText
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local function Agenda(gamemodeTable)
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local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_Agenda")
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if shouldDraw == false then return end
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local agenda = localplayer:getAgendaTable()
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if not agenda then return end
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agendaText = agendaText or DarkRP.textWrap((localplayer:getDarkRPVar("agenda") or ""):gsub("//", "\n"):gsub("\\n", "\n"), "DarkRPHUD1", 440)
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draw.RoundedBox(10, 10, 10, 460, 110, colors.gray1)
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draw.RoundedBox(10, 12, 12, 456, 106, colors.gray2)
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draw.RoundedBox(10, 12, 12, 456, 20, colors.darkred)
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draw.DrawNonParsedText(agenda.Title, "DarkRPHUD1", 30, 12, colors.red, 0)
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draw.DrawNonParsedText(agendaText, "DarkRPHUD1", 30, 35, colors.white, 0)
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end
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hook.Add("DarkRPVarChanged", "agendaHUD", function(ply, var, _, new)
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if ply ~= localplayer then return end
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if var == "agenda" and new then
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agendaText = DarkRP.textWrap(new:gsub("//", "\n"):gsub("\\n", "\n"), "DarkRPHUD1", 440)
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else
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agendaText = nil
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end
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if var == "salary" then
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salaryText = DarkRP.getPhrase("salary", DarkRP.formatMoney(new), "")
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end
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if var == "job" or var == "money" then
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JobWalletText = string.format("%s\n%s",
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DarkRP.getPhrase("job", var == "job" and new or localplayer:getDarkRPVar("job") or ""),
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DarkRP.getPhrase("wallet", var == "money" and DarkRP.formatMoney(new) or DarkRP.formatMoney(localplayer:getDarkRPVar("money")), "")
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)
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end
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end)
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local VoiceChatTexture = surface.GetTextureID("voice/icntlk_pl")
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local function DrawVoiceChat(gamemodeTable)
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local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_VoiceChat")
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if shouldDraw == false then return end
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if localplayer.DRPIsTalking then
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local _, chboxY = chat.GetChatBoxPos()
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local Rotating = math.sin(CurTime() * 3)
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local backwards = 0
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if Rotating < 0 then
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Rotating = 1 - (1 + Rotating)
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backwards = 180
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end
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surface.SetTexture(VoiceChatTexture)
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surface.SetDrawColor(ConVars.Healthforeground)
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surface.DrawTexturedRectRotated(Scrw - 100, chboxY, Rotating * 96, 96, backwards)
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end
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end
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local function LockDown(gamemodeTable)
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local chbxX, chboxY = chat.GetChatBoxPos()
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if GetGlobalBool("DarkRP_LockDown") then
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local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_LockdownHUD")
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if shouldDraw == false then return end
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local cin = (math.sin(CurTime()) + 1) / 2
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local chatBoxSize = math.floor(Scrh / 4)
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draw.DrawNonParsedText(DarkRP.getPhrase("lockdown_started"), "ScoreboardSubtitle", chbxX, chboxY + chatBoxSize, Color(cin * 255, 0, 255 - (cin * 255), 255), TEXT_ALIGN_LEFT)
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end
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end
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local Arrested = function() end
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usermessage.Hook("GotArrested", function(msg)
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local StartArrested = CurTime()
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local ArrestedUntil = msg:ReadFloat()
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Arrested = function(gamemodeTable)
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local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_ArrestedHUD")
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if shouldDraw == false then return end
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if CurTime() - StartArrested <= ArrestedUntil and localplayer:getDarkRPVar("Arrested") then
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draw.DrawNonParsedText(DarkRP.getPhrase("youre_arrested", math.ceil((ArrestedUntil - (CurTime() - StartArrested)) * 1 / game.GetTimeScale())), "DarkRPHUD1", Scrw / 2, Scrh - Scrh / 12, colors.white, 1)
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elseif not localplayer:getDarkRPVar("Arrested") then
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Arrested = function() end
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end
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end
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end)
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local AdminTell = function() end
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usermessage.Hook("AdminTell", function(msg)
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timer.Remove("DarkRP_AdminTell")
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local Message = msg:ReadString()
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AdminTell = function()
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draw.RoundedBox(4, 10, 10, Scrw - 20, 110, colors.darkblack)
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draw.DrawNonParsedText(DarkRP.getPhrase("listen_up"), "GModToolName", Scrw / 2 + 10, 10, colors.white, 1)
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draw.DrawNonParsedText(Message, "ChatFont", Scrw / 2 + 10, 90, colors.brightred, 1)
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end
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timer.Create("DarkRP_AdminTell", 10, 1, function()
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AdminTell = function() end
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end)
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end)
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--[[---------------------------------------------------------------------------
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Drawing the HUD elements such as Health etc.
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---------------------------------------------------------------------------]]
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local function DrawHUD(gamemodeTable)
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local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_HUD")
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if shouldDraw == false then return end
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Scrw, Scrh = ScrW(), ScrH()
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RelativeX, RelativeY = 0, Scrh
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shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_LocalPlayerHUD")
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shouldDraw = shouldDraw ~= false
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if shouldDraw then
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--Background
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draw.RoundedBox(6, 0, Scrh - HUDHeight, HUDWidth, HUDHeight, ConVars.background)
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DrawHealth()
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DrawInfo()
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GunLicense()
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end
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Agenda(gamemodeTable)
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DrawVoiceChat(gamemodeTable)
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LockDown(gamemodeTable)
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Arrested(gamemodeTable)
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AdminTell()
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end
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--[[---------------------------------------------------------------------------
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Entity HUDPaint things
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---------------------------------------------------------------------------]]
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-- Draw a player's name, health and/or job above the head
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-- This syntax allows for easy overriding
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plyMeta.drawPlayerInfo = plyMeta.drawPlayerInfo or function(self)
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local pos = self:EyePos()
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pos.z = pos.z + 10 -- The position we want is a bit above the position of the eyes
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pos = pos:ToScreen()
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if not self:getDarkRPVar("wanted") then
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-- Move the text up a few pixels to compensate for the height of the text
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pos.y = pos.y - 50
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end
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if GAMEMODE.Config.showname then
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local nick, plyTeam = self:Nick(), self:Team()
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draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x + 1, pos.y + 1, colors.black, 1)
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draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x, pos.y, RPExtraTeams[plyTeam] and RPExtraTeams[plyTeam].color or team.GetColor(plyTeam) , 1)
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end
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if GAMEMODE.Config.showhealth then
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local health = DarkRP.getPhrase("health", math.max(0, self:Health()))
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draw.DrawNonParsedText(health, "DarkRPHUD2", pos.x + 1, pos.y + 21, colors.black, 1)
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draw.DrawNonParsedText(health, "DarkRPHUD2", pos.x, pos.y + 20, colors.white1, 1)
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end
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if GAMEMODE.Config.showjob then
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local teamname = self:getDarkRPVar("job") or team.GetName(self:Team())
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draw.DrawNonParsedText(teamname, "DarkRPHUD2", pos.x + 1, pos.y + 41, colors.black, 1)
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draw.DrawNonParsedText(teamname, "DarkRPHUD2", pos.x, pos.y + 40, colors.white1, 1)
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end
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if self:getDarkRPVar("HasGunlicense") then
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surface.SetMaterial(Page)
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surface.SetDrawColor(255,255,255,255)
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surface.DrawTexturedRect(pos.x-16, pos.y + 60, 32, 32)
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end
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end
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-- Draw wanted information above a player's head
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-- This syntax allows for easy overriding
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plyMeta.drawWantedInfo = plyMeta.drawWantedInfo or function(self)
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if not self:Alive() then return end
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local pos = self:EyePos()
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if not pos:isInSight({localplayer, self}) then return end
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pos.z = pos.z + 10
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pos = pos:ToScreen()
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if GAMEMODE.Config.showname then
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local nick, plyTeam = self:Nick(), self:Team()
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draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x + 1, pos.y + 1, colors.black, 1)
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draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x, pos.y, RPExtraTeams[plyTeam] and RPExtraTeams[plyTeam].color or team.GetColor(plyTeam) , 1)
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end
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local wantedText = DarkRP.getPhrase("wanted", tostring(self:getDarkRPVar("wantedReason")))
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draw.DrawNonParsedText(wantedText, "DarkRPHUD2", pos.x, pos.y - 40, colors.white1, 1)
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draw.DrawNonParsedText(wantedText, "DarkRPHUD2", pos.x + 1, pos.y - 41, colors.red, 1)
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end
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--[[---------------------------------------------------------------------------
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The Entity display: draw HUD information about entities
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---------------------------------------------------------------------------]]
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local function DrawEntityDisplay(gamemodeTable)
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local shouldDraw, players = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_EntityDisplay")
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if shouldDraw == false then return end
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local shootPos = localplayer:GetShootPos()
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local aimVec = localplayer:GetAimVector()
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for _, ply in ipairs(players or player.GetAll()) do
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if not IsValid(ply)
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or ply == localplayer
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or not ply:Alive()
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or ply:GetNoDraw()
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or ply:IsDormant()
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or ply:GetColor().a == 0 and (ply:GetRenderMode() == RENDERMODE_TRANSALPHA or ply:GetRenderMode() == RENDERMODE_TRANSCOLOR) then
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continue
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end
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local hisPos = ply:GetShootPos()
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if ply:getDarkRPVar("wanted") then ply:drawWantedInfo() end
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if gamemodeTable.Config.globalshow then
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ply:drawPlayerInfo()
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-- Draw when you're (almost) looking at him
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elseif hisPos:DistToSqr(shootPos) < 160000 then
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local pos = hisPos - shootPos
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local unitPos = pos:GetNormalized()
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if unitPos:Dot(aimVec) > 0.95 then
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local trace = util.QuickTrace(shootPos, pos, localplayer)
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if trace.Hit and trace.Entity ~= ply then
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-- When the trace says you're directly looking at a
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-- different player, that means you can draw /their/ info
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if trace.Entity:IsPlayer() then
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trace.Entity:drawPlayerInfo()
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end
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break
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end
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ply:drawPlayerInfo()
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end
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end
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end
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local ent = localplayer:GetEyeTrace().Entity
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if IsValid(ent) and ent:isKeysOwnable() and ent:GetPos():DistToSqr(localplayer:GetPos()) < 40000 then
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ent:drawOwnableInfo()
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end
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end
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--[[---------------------------------------------------------------------------
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Drawing death notices
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---------------------------------------------------------------------------]]
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function GM:DrawDeathNotice(x, y)
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if not self.Config.showdeaths then return end
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self.Sandbox.DrawDeathNotice(self, x, y)
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end
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--[[---------------------------------------------------------------------------
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Display notifications
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---------------------------------------------------------------------------]]
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local notificationSound = GM.Config.notificationSound
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local function DisplayNotify(msg)
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local txt = msg:ReadString()
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GAMEMODE:AddNotify(txt, msg:ReadShort(), msg:ReadLong())
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surface.PlaySound(notificationSound)
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-- Log to client console
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MsgC(Color(255, 20, 20, 255), "[DarkRP] ", Color(200, 200, 200, 255), txt, "\n")
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end
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usermessage.Hook("_Notify", DisplayNotify)
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--[[---------------------------------------------------------------------------
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Remove some elements from the HUD in favour of the DarkRP HUD
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---------------------------------------------------------------------------]]
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local noDraw = {
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["CHudHealth"] = true,
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["CHudBattery"] = true,
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["CHudSuitPower"] = true,
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["CHUDQuickInfo"] = true
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}
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function GM:HUDShouldDraw(name)
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if noDraw[name] or (HelpToggled and name == "CHudChat") then
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return false
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else
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return self.Sandbox.HUDShouldDraw(self, name)
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end
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end
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--[[---------------------------------------------------------------------------
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Disable players' names popping up when looking at them
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---------------------------------------------------------------------------]]
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function GM:HUDDrawTargetID()
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return false
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end
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--[[---------------------------------------------------------------------------
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Actual HUDPaint hook
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---------------------------------------------------------------------------]]
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hook.Add("HUDPaint","drphud",function()
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localplayer = localplayer or LocalPlayer()
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if kostich.getValue("hud") == "drp" then
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DrawHUD(GAMEMODE)
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end
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DrawEntityDisplay(GAMEMODE)
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GAMEMODE.Sandbox.HUDPaint(GAMEMODE)
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end)
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